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Crashlanded - Not Cavemen

The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld. With the meager supplies at hand, including books on wildlife survival and tribal living, you set off to face an uncertain future. WE ARE NOT CAVEMEN, WE HAVE TECHNOLOGY (To compensate, I've removed the starter animal, and lowered medicine, components, steel, survival meals. Still a pretty easy start.) Your faction will be a New Arrivals. Start with 3 people chosen from 8. Arrive in drop pods. Player starting characters have a 50% chance to start with cryptosleep sickness. Start with research: Pemmican Start with research: Passive cooler Start with research: Devilstrand Start with research: Brewing Start with research: Carpet making Start with: -Silver x600 -Packaged survival meal x40 -Medicine x15 -Component x25 -Bolt-action rifle -Pistol -Plasteel knife -Steel x400 -Wood x300 -Flak Vest -Flak Pants Map is scattered with: -Ship chunk x3 -Steel x640 -Packaged survival meal x7 Update 1: Added the flak vest and added character pool, from crashlanded scenario