The Seven Colonists escaped from a spaceship crash and have to rise their colony again.
Easy game for sandbox lovers.
Your faction will be a New Arrivals.
Start with 7 people.
Start with research: Brewing
Start with research: Passive cooler
Start with research: Basic managing software
The stat "construction speed" will be universally multiplied by 200%.
The stat "work to make" will be universally multiplied by 120%.
The stat "shooting accuracy" will be universally multiplied by 171%.
The stat "work speed factor" will be universally multiplied by 248%.
The stat "global learning factor" will be universally multiplied by 150%.
The stat "recruit prisoner chance" will be universally multiplied by 150%.
The stat "tame animal chance" will be universally multiplied by 210%.
The stat "carrying capacity" will be universally multiplied by 232%.
The stat "food poison chance" will be universally multiplied by 10%.
The stat "plant work speed" will be universally multiplied by 200%.
The stat "plant harvest yield" will be universally multiplied by 273%.
The stat "Learning Speed Factor" will be universally multiplied by 120%.
The stat "comfort" will be universally multiplied by 200%.
Incident created:
-Wanderer join
-LeaderElection
Incident(s) disabled:
-Solar flare
-Heat wave
-Plague
-Enemy raid
Start with:
-Silver x9000
-Packaged survival meal x100
-Medicine x50
-Component x60
-Bolt-action rifle x4
-Pistol x2
-Steel knife x3
-Warg x1
-Steel x6000
-Wood x8000
Map is scattered with:
-Ship chunk x13
-Steel x5000
-Packaged survival meal x50