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Trading Up

Your spouse filed for divorce, intending to trade up. In court, your ex lied and convinced the judge to order alimony for the rest of your life. You also lost the house and much of your savings. Your ex's accusations went public and you were fired from your job. Faced with debters' prison, you bought provisions and a one-way trip to an isolated rimworld halfway across the galaxy. The freedom to do whatever you want felt exhilarating. And the fresh air and wilderness seemed a nice change from an office desk and city life. You rescued a bear cub that is now your faithful companion. Unfortunately, raiders came to the ruins you occupied, forcing you to flee. Even so, you're hopeful. Perhaps you will make friends? Perhaps you can become prosperous? But, right now, it's just you and your bear on a hostile world of wild animals, lawless natives, and who knows what other dangers. It's time to roll up your sleeves and start over. Game start dialog: [quote]You had a muffalo to help carry stuff. But it has just died. (Not wanting to waste, you've butchered it.) Fortunately, this looks like a good place to settle. Time to build a new home.[/quote] Your faction will be a New Arrivals. Start with 1 people. Your people will be between 29 and 48 years old. The stat "social chat impact" will be universally multiplied by 109%. The stat "recruit prisoner chance" will be universally multiplied by 115%. The stat "mental break threshold" will be universally multiplied by 118%. The stat "global work speed" will be universally multiplied by 135%. Start with: -Grizzly bear x1 -Chicken egg (fert.) x4 -Muffalo leather x41 -Muffalo wool x75 -Muffalo meat x146 -Hyperweave tuque -Hyperweave parka -Sniper rifle -Plasteel knife -Berries x29 -Pemmican x115 -Kibble x50 -Herbal medicine x20 -Medicine x10 -Component x45 -Steel x96 -Silver x560 Map is scattered with: -Steel slag chunk x91 -Steel x257