You make camp for the final night. Having landed on this lawless world just two days previous, a decision has been made. Short term survival is the priority. Hostile camps are nearby, as are neutral trading groups. Which path will you take?
Your faction will be a New Arrivals.
Start with 6 people.
Player starting characters have a 60% chance to start with trait: Careful shooter
Player starting characters have a 40% chance to start with trait: Brawler
Incident created:
-Journey offer
Can never build:
-Ship computer core
-Ship engine
-Ship cryptosleep casket
-Ship structural beam
-Ship reactor
Start with:
-Silver x500
-Packaged survival meal x100
-Medicine x30
-Steel longsword x3
-Assault rifle x4