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[1.0] Trading Economy Mod 3.1

Have you find it lame to plant your own food just to find it insufficient to get past the winter? Did you felt that insane need to strangle all those trade caravans pawns that never brings you what you need? Or have you just always want to build a carpentry business to sell your lovely furnitures without needing to worry about food and lack of timber? Then this is the mod for you! --------- Introducing the Trading Economy mod! Just as the same of the mod suggest, this mod introduces “real trading” into the world of Rimworld. Graduate from your rimworld life of living like a overdue cavemen, into the industrialised modern world of Capitalism and never needing to know how your food got slaughtered! This mod introduces 6 different multi-system corporations that had set up their operations on your local planet. Each of them plays a different key role in the rimworld’s economy, offering vital products that sustains all economic activities on the planet. Walkblem Agricultural Conglomerate Perhaps the most important and influential corporation in the RimWorld Systems. They dominates all agricultural sectors, including farming, forestry, animal husbandry, etc… Providing colonies and regional military forces vital food, timber and animal supplies. If you need grains, fruits, vegetables, wood, cloths, leather, pets or farm animals – this is the company that you need to look out for! - Pets and Farm Animals Caravan - Raw Meat Caravan - Grain Caravan - Fruits and Vegetable Caravan - Hops Caravan - Hay Caravan - Textile Caravan - Wood Lumber Caravan - Fur and Leather Caravan - Psychoid and Smokeleaf Leaves Caravan - Milk and Eggs Caravan - Processed Food Caravan Walkblem Mining Corporations The biggest mining operations in the RimWorlds are without doubt, owned and run by the mighty Walkblem Mining Corporation. Not only to they mine all form of minerals and precious metals, they also operates industrial scale brick making operation, promising the best building materials you can find. If you need bricks of all materials, all type of metals (including uranium) or precious materials like Gold or Jade – this is the company you should call. - Sandstone Blocks Caravan - Granite Blocks Caravan - Limestone Blocks Caravan - Slate Blocks Caravan - Marble Blocks Caravan - Gold Caravan - Steel Caravan - Plasteel Caravan - Uranium Caravan - Jade Caravan Walkblem Pharmaceuticals As long as they are people, there are the Big Pharmas. Walkblem Pharmaceuticals is definitely the go to place for all your medical supply needs. Medicine, Drugs or Body Parts – they have them all! (Bionics included!) - Medicines Caravan - Drugs Caravan - Bodyparts and Bionics Caravan Walkblem Technologies They are amongst the giants of the great technological firms in the Glitter Worlds. The company venture into the Rim Worlds as they seek to fill up the market gaps that exists in this new frontier, as the lack of glitter tech products in the region promises great profits and rewards for the company. If you need hard to find or produced products like components, chemfuels, neutroamine, hi-tech fabrics, AI Core, Neurotrainer or simply some nice electronics for your comfort – Walkblem Technologies is the key! - Components Caravan - Chemfuel Caravan - Neutroamine Caravan - Hyperweave Caravan - Synthread Caravan - Electronics Caravan - Persona Core Caravan - Mechanite Caravan - Experimental Weapon Caravan - Experimental Technology Caravan Walkblem Military Industrial Complex Among the very first of the companies under Walkblem Galactic Holdings to venture into the RimWorlds, this notorious corporation had been supplying arms to both the light and the dark forces without reservations. Lawsuits are still underway for the alleged supplying of arms to pirates and incite wars on multiple planets, WMIC continues to be the primary supplier of high grade military weapons in the region. Modern firearms, or medieval weaponry, advanced armor or base defense turrets – they have them all! - Guns Caravan - Medieval Weapons Caravan - Armor and Grenade Caravan - Survival Food Caravan - Turret and Shells Caravan Walkblem Galactic Tradings The best friend to all colonies and industrial upstarts in the RimWorlds, these are the guys that help to bring your products to the mass markets of the Glitter Worlds. Extremely resourceful at find buyers for all kind of products, they are willing to buy anything you are able to offer them, in exchange for the vital silver coins that everyone needs to be part of the great trading economy. If you intend to mass produce products, and you are looking for a buyer with the deep pockets to buy them all – there can be no one else than Walkblem Galactic Tradings. - Galactic Trading Buyers Caravan ( this is the only one that will buy things from you ) - Cloth Caravan - Glitter Products Caravan READ THE FULL DETAILS HERE: http://walkingproblem.com/2018/10/28/1-0-trading-economy-3-0/ ———- NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/1-0-trading-economy-3-1/ STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1130945311 FORUM LINK: https://ludeon.com/forums/index.php?topic=35551.0 ADVANCED ANIMALS FRAMEWORKS Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1336991209 JECTOOLS Required: https://ludeon.com/forums/index.php?topic=32868.0 GIDDYUP! Recommended: https://ludeon.com/forums/index.php?topic=37323.0 OFFICIAL WEBSITE: http://walkingproblem.com/ DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T FACEBOOK PAGE: http://fb.com/walkingproblem TWITTER: https://twitter.com/KingProDios YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw TWITCH: https://www.twitch.tv/walkingproblem FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem ———- VER 3.0 DEVELOPER’S NOTE This is a really difficult update, as the update to the game since B19 had really forced a lot of changes to the codes… And as Trading Economy mod is dependent on the Advanced Animal Framework, the framework had to be updated to. But after all the difficulty and hardship, I think I managed to improved the AI of the Walkblem vehicles and the vehicles are a little more “controllable”; and more responsive to enemies. Anyway have fun!s!! ———- CHANGELOG VER 3.1 - Resolved Walkblem Vehicle body part should not be hit-able red errors - Resolved previously unknown mistake, where Walkblem Artillery combat force is 10 times more likely to be spawned than others types. CHANGELOG VER 3.0 - Updated mod to RW1.0 - Reworked all the caravans. - Added 2 caravans types to the Trading faction - Reworked Walkblem Vehicle AI (via Advanced Animal Frameworks) - There is an infinite Group.AI loop bug when you use Walkblem Vehicles to attack enemy outpost. It doesnt break the game though. Meanwhile, just ignore it. --- SUPPORT MY MODDING FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem Your contributions will ensure all the mods will be kept updated and improved upon, as well as allowing more new awesome mods to be developed!