Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Better Pathfinding

IMPORTANT : "There's no need; it's already included in A17." Seems this mod will become obsolete upon A17 release as a vanilla feature. Tired of the Vanilla pathfinding not taking the shortest route? Well no more! [h1]Author and credit goes to Zhentar for this awesome mod(I am NOT the author).[/h1] https://ludeon.com/forums/index.php?action=profile;u=62564 Improved pathfinding logic so pawns will pick optimal paths, at a minimal added performance cost! You can read up how the algorithm works indepth over here : https://ludeon.com/forums/index.php?topic=26563.0 Manual install : https://github.com/Zhentar/BetterPathfinding/releases/ P.S: I'm not the author but i got permission to upload it on steam. I think it's an awesome mod that helps tremendously with the AI pathing. FAQ : "My pawn freezes sometimes what's happening?" Etiher of 2 things : Another mod that has to to with pathfinding (not confirmed but maybe Work Smarter is having incompatabilities with this mod) or an edge case that appears to happen sometimes in the game, regardless of the mod, ""That sounds like what happens when pathfinding fails, though it may not be the fault of this mod; I know there's at least one case where the core reachability check fails (reported & fixed for A16). The log file should show an error message if it's the mod's fault; you can find instructions on where to get the log file here: https://ludeon.com/forums/index.php?topic=513.0"" A16 : "Note that for A16 I have to use a MapComponent to tie pathfinder instances to maps. This means disabling Better Pathfinding will cause an error to be logged when you load a game saved while Better Pathfinding was enabled, but it is benign and can be safely ignored." Note : A16 "Slight "hooks" near the end of the path are a known weakness of the current version; I've been experimenting with ways to reduce that tendency without sacrificing too much performance. " Compatability : This mod is compatible with anything unless it, for some reason, touches the search algorithm itself directly. PathAvoid is compatible with Better Pathfinding.( https://ludeon.com/forums/index.php?topic=29194.0 )