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Special Activities Divison

You lead a team of four crack intelligence officers with the special activities division. Your mission is to build a picture of the local tribes and factions, determine where alliances should be made, and report this information to higher headquarters. You are to take any steps you feel feasible to bolster your parent planet's sphere of influence, and to lay the groundwork for eventual follow on colonists and military forces. Unfortunately, your landing was a little rough. Your supplies are scattered to the winds, and most of your comm equipment and advanced tech was lost with the ship. However your mission stands. Do your planet proud! Your faction will be a New Arrivals. Start with 4 people. Your people will be between 24 and 38 years old. Player starting characters have a 91% chance to start with trait: Desensitized Player starting characters have a 85% chance to start with trait: Good reflexes Player starting characters have a 100% chance to start with trait: Healthy All characters have a 100% chance to start with penoxycyline. Start with research: Drug production Start with research: Hydroponics Start with research: Weapon Assembly Start with research: Agriculture I Incident created: -Resource pod crash Start with: -Silver x8000 -Packaged survival meal x120 -Medicine x60 -Component x180 -Assault rifle x4 -Pistol x4 -Plasteel knife x4 -Timber wolf x2 -Steel x800 -Wood x800 -Cow x3 -Pig x2 -Chicken x4 -Plasteel axe -Plasteel saw Map is scattered with: -Ship chunk x5 -Steel x720