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Glory to the Machine

A thousand years ago the Church of the Higher Mechanoid Colonised a planet to extend their power. As the centuries past became apparent that most colonists were developing psychic abilities. However just a century ago communications from the planet stopped arriving. The High Cardinals of the Church decided to send a small away team to both investigate the phenomena of this planet, but also to ensure that it remains under the Church's control. Your faction will be a New Arrivals. Start with 5 people. Your people will be between 21 and 42 years old. Arrive in drop pods. Player starting characters have a 100% chance to start with trait: Prosthophile Non-player characters have a 50% chance to start with trait: Prosthophile Non-player characters have a 60% chance to start with trait: Psychically hypersensitive Player starting characters have a 80% chance to start with cryptosleep sickness. Incident created: -Resource pod crash -Psychic drone -Ship part crash (poison) Permanent game condition(s): -Climate cycle: A multi-year climate cycle due to an elliptical orbit. Start with: -Charge rifle x2 -Plasteel gladius -Medicine x25 -Component x100 -Packaged survival meal x100 Map is scattered with: -Ship chunk x123 -Steel slag chunk x419 -Steel x2000