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The Drug Addict

Kidnapped a year ago, your previous life was taken from you. In its place, urbworld gangsters filled your veins with their latest drugs, testing their effects. One year later, addicted and suffering, you used your heightened senses and strength from their experimental doses to overpower your guard, took the drugs and supplies you needed to survive and stole a ship. It's only got fuel for a one-way trip to a local rimworld, but once you land you know you have what it takes to make it onward, back to the life that's owed to you. ---------------- To beat this scenario, you must escape the planet with your original colonist. The scenario is intended to be a challenging, immersive story. Recommendations: - Permadeath - Cassandra with rough/intense/extreme --------------- Your faction will be a New Arrivals. Start with 1 people. Your people will be at most 19 years old. Arrive in drop pods. Player starting characters have a 100% chance to start with luciferium need. Player starting characters have a 100% chance to start with luciferium. Player starting characters have a 100% chance to start with high on yayo. Player starting characters have a 100% chance to start with psychite addiction. Start with research: Drug production Start with research: Brewing Start with research: Psychite refining Start with: -Steel x400 -Wood x200 -Component x10 -Pistol -Plasteel improvised turret x1 -Luciferium x20 -Wake-up x40 -Yayo x40 -Go-juice x40 -Psychoid leaves x120 -Neutroamine x60 -Packaged survival meal x30 -Silver x300 Map is scattered with: -Ship chunk x6