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7 Day to Die.... V0.2a

? maybe later ! Your faction will be a New Arrivals. Start with 3 people. Your people will be between 18 and 25 years old. Arrive in drop pods. All characters have a 50% chance to start with trait: Kind All characters have a 75% chance to start with trait: Green thumb All characters have a 50% chance to start with trait: Teetotaler All characters have a 50% chance to start with trait: Industrious All characters have a 50% chance to start with trait: Jogger All characters have a 50% chance to start with trait: Sanguine All characters have a 50% chance to start with trait: Iron-willed All characters have a 75% chance to start with trait: Careful shooter All characters have a 75% chance to start with trait: Beautiful All characters have a 50% chance to start with trait: Psychically dull Start with research: Packaged survival meal Start with research: Pemmican Start with research: Gun turrets Start with research: Firefoam Start with research: Geothermal power Start with research: Transport pod Start with research: Medicine production Start with research: Long-range mineral scanner Start with research: Ground-penetrating scanner Start with research: Shield belt The stat "max hit points" will be universally multiplied by 202%. The stat "comfort" will be universally multiplied by 189%. The stat "carrying capacity" will be universally multiplied by 288%. The stat "mining speed" will be universally multiplied by 223%. The stat "plant work speed" will be universally multiplied by 26%. The stat "construct success chance" will be universally multiplied by 134%. The stat "global work speed" will be universally multiplied by 221%. The stat "Accuracy (long)" will be universally multiplied by 21%. The stat "ranged cooldown" will be universally multiplied by 75%. The stat "work to make" will be universally multiplied by 62%. The stat "work to build" will be universally multiplied by 299%. Incident created: -Resource pod crash -Wanderer join -Orbital trader arrival -Refugee pod crash -Psychic soothe -Self-tame -Farm animals wander in -Crop blight -Ship chunk drop -Item stash opportunity -Journey offer Start with: -Pistol x3 -Armor vest x3 -Shield belt x3 -Packaged survival meal x1000 -Medicine x300 -Uranium improvised turret x12 -Battery x7 -Solar generator x8 -Potatoes x100 -Corn x50 -Rice x25 -Uranium x1000 -Wind turbine -Synthread parka x3 -Synthread pants x3 -Synthread T-shirt x3 -Synthread button-down shirt x3 -Synthread duster x3 -Synthread jacket x3 -Bolt-action rifle -Steel knife x3 -Charge rifle x3 -Steel advanced helmet x3 -Smokepop belt x18 -Husky x1 -Chicken x4 -Cow x1 Map is scattered with: -Granite blocks x10000 (Please note this my first Rimworld Scno. !!!) ... +_+