Build stuff out of bone!
When butchering animals, you will now also receive some bone material. These bones can then be used to build anything that could normally be stuffed out of wood. This includes walls, doors, furniture, workbenches, weapons, and some armors.
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Good For?
Tribal play-throughs, before stone-cutting is researched. Bone has no flammability, so can be used to fireproof parts of your early base.
Extreme biomes, where wood is scarce.
Chicken farmers! Build your hens a new coop out of the bones of their family!
Cultists. After all, alters to elder gods are best made out of bone!
Any hunting heavy colony. Before long, you'll be able to build EVERYTHING out of bone!
Cannibals. Got to do something with all those human bones
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How to obtain:
Bones - Butcher any non-mechanoid creature.
Calcium Polymer - A metal material obtained after the first bone research. 40 bones + refinery = 50 calcium polymer.
Bonecrete - A stone material obtained after the first bone research. 60 bones + refinery = 40 bonecrete.
Bone china - An art material obtained after the first bone research. Created at the Crematorium (not the refinery).
Plasteel - After the second research, Plasteel can be made with steel + calcium polymer at the refinery.
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F.A.Q
Q: Help! This mod is making me use the bone thrones for Royalty requirements.
A: This is a load order issue. Place Bones as high as you can in the load order. I've been using this mod myself for years and have never had this issue.
Q: I don't like how many/few bones I get. Change it!
A: Mod setting for bone amount exists. Use it.
Q: I don't like (*insert stat here*). Change it.
A: This mod is 99% xml. Edit it yourself.
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Bone Stats:
Version 2.0 of this mod has bone with identical stats to wood, with the following exceptions
Flammability is reduced to 0 (Bones aren't very flammable).
Sale value of bone items reduced to 75% of similar wood items (hopefully, if I set the correct values).
Bone can't be used to fuel fire items (campfire, stove, generator, etc)
Sharp and Blunt multipliers swapped.
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Authors
SihvMan (Me)
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Contributors
Razzoriel - For pointing out the alternate XML tags for butchering.
Maelstrom - 1.5 patch, QoL changes, throne fixes, etc
Sauergesicht - New bone textures.
bonesbro - Crematorium bug fix
Nightinggale - Patch Generating Code. HUGE TIMESAVER.
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License
You are hereby allowed to modify this in any way for your own personal use. Please do not re-release this mod anywhere else.
If you wish to include this in a modpack, please PM me for permission.
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https://github.com/Rim-Of-Madness-Team/Rim-of-Madness---Bones
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