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Runaway

You're old enough and sick enough of living at home with the tribe so you've decided to run away. You've got 100 silver, 200 pemmican, a great bow, and 5 herbal medicine. You know how to do most of the things the people in the tribe you've left behind can do. A friend has agreed to join you in a couple of days once you're set up. Can you survive and thrive? Your faction will be a New Tribe. Start with 1 people. Your people will be at most 24 years old. Start with research: Devilstrand Start with research: Brewing Start with research: Carpet making Start with research: Stonecutting Start with research: Complex clothing The stat "global learning factor" will be universally multiplied by 200%. Incident created: -Wanderer join Start with: -Silver x100 -Pemmican x200 -Great bow -Herbal medicine x5