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Island Paradise

Your pawn wanted one thing - the peace of seclusion. At first, they simply purchased a small island on their Midworld home planet. However, only a short time later, an urbworld multi-trillion dollar super corporation moved to their humble planet and began a hyper-industrialization of its resources. Initially refusing to be bought out, the tycoons had to use more aggressive tactics to force them out their home. Pollution and ocean drilling destroyed their tranquil life. They eventually caved and used the funds to travel to a new island on this Rimworld. (heat waves and cold snaps are disabled because I think they can really destroy an unprepared colony, but they happen so frequently that you can have a hard time defending against it) (ship part crashes are disabled, because you may not be able to reach the parts to destroy them based on how the islands are dispersed) (short circuits are just assholes) (the rest is just for smooth gameplay) disclaimer - I play this to relax, not tryhard Your faction will be a New Arrivals. Start with 1 people. The stat "door opening speed" will be universally multiplied by 200%. The stat "immunity gain speed" will be universally multiplied by 175%. The stat "aiming time" will be universally multiplied by 115%. The stat "global learning factor" will be universally multiplied by 300%. The stat "ranged cooldown" will be universally multiplied by 50%. The stat "tame animal chance" will be universally multiplied by 200%. The stat "train animal chance" will be universally multiplied by 350%. The stat "mining speed" will be universally multiplied by 250%. The stat "mining yield" will be universally multiplied by 200%. The stat "animal gather yield" will be universally multiplied by 250%. The stat "construct success chance" will be universally multiplied by 250%. The stat "medical tend quality" will be universally multiplied by 150%. The stat "medical surgery success chance" will be universally multiplied by 300%. The stat "stonecutting speed" will be universally multiplied by 200%. The stat "peaceful arrest chance" will be universally multiplied by 150%. Incident created: -Wanderer join Incident(s) disabled: -Heat wave -Cold snap -Short circuit -Ship part crash (psychic) -Ship part crash (poison) Start with: -Steel knife -Packaged survival meal x7 -Steel x350 -Component x30 -Mixed wood x350