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Struggleing Adventurers

There were 5 of you in the beginning but one of you took an arrow to the knee and was captured by the tribesmen. The 4 remaining continued you crossed a great desert where your food began to run short. You started rationing what was left. But all of you knew it would only last so long. So you all began to plan to stop at a place you all chose togather as a group. Maybe somewhere a herd of animals pass through reguarly, or next to another settlement to trade for food...or steal food. Being adventurers you are always looking on the upside of things, and decent at defending yourself. You also start with some strange items...trade them? Use them? Your faction will be a New Arrivals. Start with 4 people, chosen from 8. Your people will be at most 35 years old. Player starting characters have a 100% chance to start with trait: Optimist Player starting characters have a 80% chance to start with trait: Careful shooter Player starting characters have a 73% chance to start with malnutrition. Player starting characters have a 90% chance to have their food set between 9.6% and 21%. Start with research: Pemmican Start with research: Bedrolls Incident created: -Herd migration -Ransom demand -Eclipse Start with: -Silver x800 -Packaged survival meal x8 -Medicine x30 -Component x30 -Bolt-action rifle -Pump shotgun x2 -Steel x450 -Wood x300 -Assault rifle -Cloth bedroll x4 -Dromedary x4 -Jade x187 -Hops x150 -Wooden billiards table x2 -Tortoise leather x810 -Wooden shelf x3 -Wooden dresser x2 -Wooden end table Map is scattered with: -Steel x720