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More Mental Breaks

This mod adds new mental breaks to the game. [b]Extreme mental breaks:[/b] > Self-Harm: The pawn will cut their wrists and hide in their room. - Medium base chance to occur. - High chance to occur for Masochist trait. [b]Moderate mental breaks:[/b] > Antisocial: The pawn walks into the wilderness and avoids their fellow colonists for a while. - High base chance to occur. [b]Minor mental breaks:[/b] > Apathy: The pawn becomes lethargic and will often wander around instead of working. They cannot be manually assigned to tasks or drafted while they are apathetic. - High base chance to occur.