Melee Weapons Rebalance B18
[h1] This mod re-balances all the vanilla melee types of weapons - now they are more deadly and realistic, more worthwhile and more valued. [/h1]
[b] Mod includes the following changes:
The damage of all melee weapons was been increased;
The recharge time after the impact - it was also changed;
The cost of all melee weapons was increased;
The time of creation of weapons on the workbenches was changed in accordance with the above.
(Weapons like a knife, shive, club ... cause more damage due to the fact that they now hit faster (cooldown reduced). The damage itself is also increased, but not all melee weapons - some now do less damage, but they are quicker to hit. The price of weapons is increased. The crafting time is changed mainly in the larger side. There was a similar principle changed the log, the horn of the trumpet and the tusk of the elephant.) [/b]
This time, the weapons were not as heavily modified as in the A17, as they were already stronger in the A18.
[u] Mod will be improved and balanced with time. You can help us reach the ideal by subscribing and writing an advice![/u]
[spoiler] Bonus is a rebalance of a log as a weapon, and a rebalance of the thrumbo and elephant horns [/spoiler]
Recommended mod: https://steamcommunity.com/sharedfiles/filedetails/?id=824659667
A17 Version - https://steamcommunity.com/sharedfiles/filedetails/?id=1094958506
B18;
0.1: Release.
0.1.1: Now the horns flammability less. Changes in the damage and cooldown of the wood.