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Fallout Traits

Adds 71 new perks to Rimworld based on the theme from fallout games Also available on [url=https://github.com/Fuglypump/FalloutTraits]GitHub[/url] [h1][u]Traits[/u][/h1] [u][b]Strong Back:[/b][/u] +50 carry capacity [u][b]Very Strong Back:[/b][/u] +75 carry capacity [u][b]Charismatic:[/b][/u] +2 social, +10% social impact/negotiation and +5% trade+drug prices [u][b]Very Charismatic:[/b][/u] +4 social, +20% social impact/negotiation and +10% trade+drug prices [u][b]Intimidating:[/b][/u] +1 social, +10% social impact/negotiation/arrest and +5% trade+drug prices [u][b]Very Intimidating:[/b][/u] +2 social, +20% social impact/negotiation/arrest and +10% trade+drug prices [u][b]Poor Aim:[/b][/u] -2 shooting, -10% shooting accuracy and melee hit [u][b]Steady Aim:[/b][/u] +2 shooting, +10% shooting accuracy [u][b]Great Aim:[/b][/u] +4 shooting, +15% shooting accuracy [u][b]Artisan:[/b][/u] +3 crafting/construction, +5 artistic, +25% smoothing speed, +10% labor/construction speed and construct/repair success rate [u][b]Iron Stomach:[/b][/u] -30% hunger rate, +10% pain threshold and immunity [u][b]Packin' Light:[/b][/u] +0.15 move speed, -15 carry capacity [u][b]Pack Rat:[/b][/u] +30 carry capacity [u][b]Agile:[/b][/u] +2 melee, +0.2 move speed, +5% melee hit, +10% melee dodge, +20% hunting stealth, -20% trap spring [u][b]Ninja:[/b][/u] +4 melee, +0.4 move speed, +10% melee hit, +20% melee dodge, +40% hunting stealth, -40% trap spring [u][b]Intelligent:[/b][/u] +3 intellectual, +1 medicine, +10% learning speed, +5% research speed/negotiation/trade+drug prices [u][b]Very Intelligent:[/b][/u] +4 intellectual, +2 medicine, +20% learning speed, +10% research speed/negotiation/trade+drug prices [u][b]Perceptive:[/b][/u] +1 intellectual/medicine/social, +5% social impact/negotiation/trade+drug prices and -5% food poison chance [u][b]Very Perceptive:[/b][/u] +2 intellectual/medicine/social, +10% social impact/negotiation/trade+drug prices and -10% food poison chance [u][b]Dodgy:[/b][/u] +0.1 move speed, +10% melee dodge, -20% trap spring [u][b]Evasive:[/b][/u] +0.2 move speed, +20% melee dodge, -40% trap spring [u][b]Traveler:[/b][/u] +1 social, +0.1 move speed, +10 carry capacity, -10% hunger rate, +0.5 foraging [u][b]Explorer:[/b][/u] +2 social, +0.15 move speed, +25 carry capacity, -15% hunger rate, +0.75 foraging [u][b]Adventurer:[/b][/u] +3 social, +0.2 move speed, +50 carry capacity, -20% hunger rate, +1 foraging [u][b]Bandolier:[/b][/u] +2 shooting, +25 carry capacity. -10% aiming time [u][b]Scientific:[/b][/u] +2 intellectual, +1 medicine, +15% learning speed, +10% research speed [u][b]Very Scientific:[/b][/u] +3 intellectual, +2 medicine, +30% learning speed, +20% research speed [u][b]Enduring:[/b][/u] -10% incoming damage/mental threshold and +10% pain threshold/immunity [u][b]Very Enduring:[/b][/u] -20% incoming damage/mental threshold and +20% pain threshold/immunity [u][b]Bargainer:[/b][/u] +3 social, +5% negotiation and +10% trade+drug prices [u][b]Hard Bargainer:[/b][/u] +4 social, +10% negotiation and +15% trade+drug prices [u][b]Uninspiring:[/b][/u] -1 social, -10% learning speed/social impact/negotiation [u][b]Inspirational:[/b][/u] +2 social, +1 intellectual, +10% learning speed/social impact/negotiation [u][b]Very Inspirational:[/b][/u] +3 social, +2 intellectual, +20% learning speed/social impact/negotiation [u][b]Generous:[/b][/u] +2 social, +10% social impact/negotiation and -5% trade+drug prices [u][b]Overly Generous:[/b][/u] +3 social, +15% social impact/negotiation and -10% trade+drug prices [u][b]Scrapper:[/b][/u] +2 construction/crafting, +25% construction/smelting/mechanoid butchery speed, +10% construct/repair success rate and mechanoid butchery yield [u][b]Natural Leader:[/b][/u] +5 social, +15% social impact/negotiation and -10% mental threshold [u][b]Rad Resistant:[/b][/u] 0.7 toxic sensitivity factor and +10% immunity [u][b]Rad Tolerant:[/b][/u] 0.4 toxic sensitivity factor and +10% immunity [u][b]Action Boy:[/b][/u] +0.2 move speed, +20% work/eating speed and +10% rest rate [u][b]Action Girl:[/b][/u] +0.2 move speed, +20% work/eating speed and +10% rest rate [u][b]Quick Hands:[/b][/u] +2 melee, +20% work speed, -10% aiming time, +5% melee hit [u][b]Gun Nut:[/b][/u] +3 shooting, -10% aiming time, +5% shooting accuracy [u][b]Scrounger:[/b][/u] +20% mining/drilling/plant/animal gather+butchery speeds and +50% to eating speed [u][b]Sturdy Frame:[/b][/u] -10% incoming damage, +10% pain threshold and +25 carry capacity [u][b]Survivalist:[/b][/u] +2 plants, -10% incoming damage, +10% immunity/healing factor/plant yield and +0.5 foraging [u][b]Blitz:[/b][/u] +2 melee, +0.25 move speed, +25% work speed, +10% melee hit [u][b]Philanthropist:[/b][/u] +3 social, +15% social impact/negotiation and +5% trade price [u][b]Healing Hands:[/b][/u] +5 medicine, +2 cooking, +10% tending speed+quality/operation speed+success, -10% food poison chance [u][b]Rooted:[/b][/u] +2 melee, -0.2 move speed, -10% incoming damage, +10% pain threshold and plant work speed [u][b]Lead Belly:[/b][/u] -30% hunger rate, -20% toxic sensitivity, +10% immunity [u][b]Bear Arms:[/b][/u] +3 melee/mining, +25 carry capacity, +10% work/mining/drilling speed [u][b]Serendipitous:[/b][/u] +8 mood, 0.5 trap spring factor, +10% melee dodge/shooting accuracy [u][b]Green Thumb:[/b][/u] +4 plants, +10% plant work speed/yield, +1 foraging [u][b]Tenderizer:[/b][/u] +4 melee, +2 melee dps, +1 beauty, +20% arrest success/animal gather+butchery speed [u][b]Fortune Finder:[/b][/u] +10% mining+animal+plant+drug+butchery yields, +1 foraging [u][b]Bountiful Butcher:[/b][/u] +4 cooking, +20% animal gather+butchery speed, +10% animal gather+butchery yield [u][b]Animal Friend:[/b][/u] +4 animals, +1% animal bond chance, +25% animal gather speed, +10% animal gather yield, +5% animal train/tame chance [u][b]Magnetic:[/b][/u] +2 social/crafting, +2 beauty, +10% social impact/negotiation, +20% smelting/mining/drilling speed, +10% arrest success [u][b]Lifegiver:[/b][/u] +5 medicine, +2 plants, +10% tending speed+quality/operation speed/immunity, +5% operation success rate [u][b]Spritual healer:[/b][/u] +3 medicine/plants, +2 social, +10% tending speed+quality/drug synthesizing speed+harvest yield/social impact [u][b]Frail back:[/b][/u] -25 carry capacity [u][b]Ghoulish:[/b][/u] -3 social/animals, 0 toxic sensitivity factor, -25% incoming damage, +25% immunity/healing speed, -3 beauty, -20% social impact, -25% animal tame/train chance [u][b]Idiot Savant:[/b][/u] +150% learning speed, -25% work speed, incapable of caring/intellectual/social tasks [u][b]Stupid:[/b][/u] -2 intellectual/medicine, -10% research speed, -20% learning speed, -5% construct/repair success rate [u][b]Oblivious:[/b][/u] -1 intellectual/medicine/social/animals -20% learning speed, -10% melee dodge, -5% animal tame/train chance [u][b]Woodchucker:[/b][/u] +3 plants/construction/artistic, +30% construction+plant work speed, +10% plant yield, -1 beauty, -10% social impact [u][b]Wrecking ball:[/b][/u] +3 melee/mining, +1 construction, +50% construction speed, +20% mining/drilling speed, +20% arrest success, -10% construct/repair success rate [u][b]Perfectionist:[/b][/u] +4 construction/artistic, +20% construct/repair success rate, -20% construction speed, -10% general labor speed, -10% smoothing speed [u][b]Iron fist:[/b][/u] +4 melee, -4 shooting, +3 melee dps, +10% melee hit, +20% arrest success [h1][u]Supported mods[/u][/h1] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1631756268]Combat Extended[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1127530465]Rimatomics[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2451324814]Trait Value[/url] [h1][u]Supported Languages[/u][/h1] - German -Pandalaria - Russian -Toca Dor - Japanese -proxyer