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Crashlanded - No bad incidents besides raids

This is intended for people that think raids should be one of the only bad incidents that should happen. I *think* you can enable things yourself, but I'm not sure. Raids will happen every four days in this scenario. The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld. Your faction will be a New Arrivals. Start with 3 people, chosen from 8. Incident(s) disabled: -Ambush -Manhunter ambush -Payment demand -Flu -Plague -Malaria -Sleeping sickness -Fibrous mechanites -Sensory mechanites -Gut worms -Muscle parasites -Ransom demand -Psychic drone -Toxic fallout -Volcanic winter -Heat wave -Cold snap -Flashstorm -Tornado -Short circuit -Crop blight -Alphabeavers -Infestation -Manhunter pack -Ship part crash (psychic) -Ship part crash (poison) -Mass animal insanity -Single animal insanity -Eclipse -Solar flare Start with: -Silver x800 -Packaged survival meal x44 -Medicine x30 -Component x30 -Bolt-action rifle -Revolver -Plasteel knife -Random pet x1 -Steel x450 -Wood x300 Map is scattered with: -Ship chunk x3 -Steel x720 -Packaged survival meal x7