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Fortifications - Industrial:Balance and sanity patch

Fortifications - Industrial is mod made by AOBA. While it feautres cool art, turrets and other buildables some of it's design choices are ... bizzare to say the least. This mod features : Reinforced Concrete which counts as metallic resource and Concrete Fiber, which counts as woody resource. This patch changes both materials to count as stony. This makes Fortification:Industrial be more in line with vanilla Rimworld (and common sense) by balancing the concrete resource and ajusting item categories. This should prevent pawns from spawning with plate armour and other metallic or woody items made out of concrete. The concrete changes should also incentivize to still use vanilla stone as the material. [strike][b]BEWARE!!!!!!!! DON'T USE IT IN EXISTING GAME, ESPECIALLY IF YOU HAVE DELETED FLOORS OR ANYTHING MADE FROM DELETED MATERIALS IN YOUR SAVE (YOU PROBABLY HAVE) DONT COMPLAIN IN COMENTS ABOUT BROKEN SAVES IF YOU LOADED THIS MID-GAME YOU HAVE BEEN WARNED!!![/b][/strike] ^^ no longer true, now you can add this patch to existing game. [strike]Compatible with VFE-Architect and VFE-Security, but since I don't use those and I cant be bothered to fix issues created by removing recipes for things used in AOBA's patches for those mods.[/strike] <-- no longer true, should be compatible with everything. List of changes: -Set floor beauty values to match those from their vanilla counterparts. -Set 'commonality' field for those materials to 0.0 so pawns won't spawn with equipment made out of concrete. -Assign proper stuff categories -Nerfed Concrete HP multiplier to 1.6 (vanilla granite has 1.7, and sandstone has 1.4) -Nerfed concrete blocks floor from 2 beauty to 1.