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Refactored Work Priorities B18

[h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=774989162]Original mod by Dingo[/url] [url=https://ludeon.com/forums/index.php?topic=26077.msg384802#msg384802]Ludeon[/url] Unofficial update for B18[/h1] ________________________________________________________________________________ [b][url=https://ludeon.com/forums/index.php?topic=26077.0]Forums thread with source code & direct downloads[/url][/b] [img]https://i.imgur.com/784MtpI.png[/img] Grants you additional control over colonists, including some tweaks to their work priorities and schedules. The mod includes an options menu (Options > Mod Settings). [list] [*][b]Injured animals[/b] will be fed by handlers instead of doctors. [*][b]Removing roofs[/b] prioritised above building roofs. [*][b]Custom repair threshold[/b] - you decide when repairs should be made. [*][b]Repair designator[/b] - force repairs on buildings above the repair threshold. [*][b]Prioritise rottables[/b] - haul corn, meals etc. as a high priority. [*][b]Prioritise deterioratables[/b] - haul items as a high priority. [*][b]Set an item HP threshold[/b] to avoid prioritising items with low HP. [/list] [img]https://i.imgur.com/5x6icWm.png[/img] [h1] [list] [*][url=https://ludeon.com/forums/index.php?action=profile;u=36313][b]Marnador[/b][/url] - [url=https://ludeon.com/forums/index.php?topic=11022.0]RimWorld Font[/url] [*][url=https://steamcommunity.com/id/merthsoft][b]Merthykins[/b][/url] - Code [*][url=https://steamcommunity.com/id/UnlimitedHugs][b]UnlimitedHugs[/b][/url] - Code [*][url=https://ludeon.com/forums/index.php?action=profile;u=62564][b]Zhentar[/b][/url] - Code [*][url=http://steamcommunity.com/profiles/76561198071157776][b]vEd_[/b][/url] - Simplified Chinese translation [*][url=https://ludeon.com/forums/index.php?action=profile;u=2507][b]mrofa[/b][/url] - Art [*][url=http://steamcommunity.com/profiles/76561198041977139][b]Qarisma[/b][/url] - Tweak suggestion [/list] [/h1]