Refactored Work Priorities B18
[h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=774989162]Original mod by Dingo[/url]
[url=https://ludeon.com/forums/index.php?topic=26077.msg384802#msg384802]Ludeon[/url]
Unofficial update for B18[/h1]
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[b][url=https://ludeon.com/forums/index.php?topic=26077.0]Forums thread with source code & direct downloads[/url][/b]
[img]https://i.imgur.com/784MtpI.png[/img]
Grants you additional control over colonists, including some tweaks to their work priorities and schedules.
The mod includes an options menu (Options > Mod Settings).
[list]
[*][b]Injured animals[/b] will be fed by handlers instead of doctors.
[*][b]Removing roofs[/b] prioritised above building roofs.
[*][b]Custom repair threshold[/b] - you decide when repairs should be made.
[*][b]Repair designator[/b] - force repairs on buildings above the repair threshold.
[*][b]Prioritise rottables[/b] - haul corn, meals etc. as a high priority.
[*][b]Prioritise deterioratables[/b] - haul items as a high priority.
[*][b]Set an item HP threshold[/b] to avoid prioritising items with low HP.
[/list]
[img]https://i.imgur.com/5x6icWm.png[/img]
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