Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Medieval Times (December 13th, 2017)

A starting scenario for the Medieval Times mod, made so that you'll be able to fully experience the mod right from the beginning. Start with: 4 people (chosen from 8) 200 Silver 80 Jerked Meats 20 Herbal Medicine 1 Bandit's Hammer 1 Rusty War Knife 2 Longbows 1 Random Pet 500 Wood 300 Hay 1 Hand Tools Technology: Brewing Technology: Carpet Making Technology: Stonecutting Medieval Technology: Medieval Technologies Medieval Technology: Crafting Systems Medieval Technology: Tailoring Systems Medieval Technology: Ice Sculpting In addition, ALL characters have a 50% chance of starting with the Brawler trait for some good old fashioned medieval fighting.