UPDATED nopower comms console
"no power comms console" by sulusdacor
I just fixed it and updated it for B18, as the original author seems to be busy with other things. Merry Christmas!
"well technicly you are using animals to power your stuff"
- adds 1 message table (comms console)
- adds 1 bird cage (needs food to feed him, powers comms console literaly)
- adds 2 type of trade markers (orbital trade beacons, one fueled, one not)
- adds 1 research project (all buildings in this mod needs this as prerequisite)
- adds 1 ressource (glow crystal), can be bought from exotic goods traders (or traders dealing with such wares)
- adds 1 recipe to stonecutters table to craft glow crystals (more a alternate way to get them if u have bad luck on traders)
There are several different textures for the trademarkers and bird cage. you can switch between them by rotating your buildling.
(To be correct the message table needs 1 power and the bird cage produces one. It's a bit of a workaround. you can totaly abuse this i know, as always it's your game, so do to your liking. i just wanted a comms console, which fits with low tech/no gun runs)