The five of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld. In the midst of all the danger, you were surprised that you were so lucky to have this abundant resources. And above all, you feel a bit...superhuman?
Your faction will be a New Arrivals.
Start with 5 people, chosen from 10.
Player starting characters have a 100% chance to start with trait: Sanguine
Non-player characters have a 100% chance to start with trait: Industrious
The stat "global work speed" will be universally multiplied by 200%.
The stat "mining speed" will be universally multiplied by 250%.
The stat "rest effectiveness" will be universally multiplied by 150%.
The stat "plant work speed" will be universally multiplied by 300%.
The stat "plant harvest yield" will be universally multiplied by 300%.
The stat "research speed" will be universally multiplied by 200%.
The stat "construct success chance" will be universally multiplied by 10000%.
The stat "medical tend quality" will be universally multiplied by 300%.
The stat "deterioration rate" will be universally multiplied by 1%.
The stat "global learning factor" will be universally multiplied by 400%.
Incident created:
-Resource pod crash
-Ship chunk drop
-Trader caravan arrival
Incident(s) disabled:
-Solar flare
-Gut worms
-Plague
-Malaria
Start with:
-Silver x1500
-Packaged survival meal x70
-Medicine x40
-Component x80
-Bolt-action rifle x3
-Revolver
-Plasteel knife
-Random pet x1
-Steel x800
-Wood x1200
Map is scattered with:
-Ship chunk x5
-Steel x720
-Packaged survival meal x7