[b]What is it?[/b]
Ragdoll Mover is a tool that allows you to move ragdolls in a similar way to 3D programs. This also includes IK chains.
[b]Why should I use it?[/b]
If you are fine with physgun, then maybe you don't need to use this. But here's a few key features of why you might want to use this in certain situations:
-You can move ragdolls without limitations from the ragdoll physics; you can twist the ragdoll's head upside down without problems.
-When you rotate a bone, it's child bones will rotate with it. So you can rotate the ragdoll's arm like you've welded the lower arm and hand to the upper arm. (Except, as mentioned, without physical limitations.)
-By moving the ragdoll's root bone (usually the pelvis), you can move the entire ragdoll like it's a statue!
-Contrary to bones moving relatively to their parent bones, there's IK chains. IK chains are used to keep certain bones in an exact position while moving, for example, the rest of the body. This is most commonly used with legs and arms.
[b]I'm still confused[/b]
Then watch the video! It might clear things up.
[b]Are you going to keep updating this?[/b]
Current version of the tool seems to be doing most of the things I'd like it to do, but in case of any bugs showing up, those would be fixed up.
If any bugs occur, report them here.
Or, you can report them here: https://github.com/Winded/RagdollMover/issues
There's also a possibility to translate Ragdoll Mover through GMod's resource files, in case if you'd like to help translate the tool in your language, you can help! You can fork ragdoll mover github repo and then add translations there. If you submit a pull request, write either here or contact PenolAkushari to check and update it to the workshop.
https://github.com/Winded/RagdollMover