8 people, basic farm animals, tons of gear to make it easy sandbox type play.
Most incidents disabled. Start with majority of research, and stats multiplied.
Your faction will be a New Arrivals.
Start with 8 people, chosen from 10.
Your people will be between 22 and 26 years old.
All characters have a 100% chance to start with trait: Optimist
All characters have a 100% chance to start with trait: Open-minded
All characters have a 100% chance to start with trait: Jogger
All characters have a 40% chance to start with trait: Green thumb
All characters have a 20% chance to start with trait: Night owl
Start with research: Recurve bow
Start with research: Pemmican
Start with research: Passive cooler
Start with research: Devilstrand
Start with research: Brewing
Start with research: Bedrolls
Start with research: Carpet making
Start with research: Smithing
Start with research: Drug production
Start with research: Long blades
Start with research: Greatbows
Start with research: Refining
Start with research: Autodoors
Start with research: Hydroponics
Start with research: Packaged survival meal
Start with research: Tube television
Start with research: Firefoam
Start with research: Geothermal power
Start with research: Hospital bed
Start with research: Medicine production
Start with research: Multi-analyzer
Start with research: Vitals monitor
Start with research: Sewage Treatment
Start with research: Tempera paint
Start with research: Agriculture I
Start with research: Agriculture II
Start with research: Agriculture III
Start with research: Wild biome plants
Start with research: Farming
Start with research: Terraforming
Start with research: Flowers and Trees
Start with research: Unobtainium
Power
Start with research: Super Soil
Start with research: Mega Soil
Start with research: Hyper Soil
Start with research: Advanced multi-analyzer
Start with research: Neutroaleaf Refining
Start with research: Item Repair
Start with research: Efficient Batterys
Start with research: Strong Batterys
Start with research: Terraforming
Start with research: Animals I
Start with research: Animals II
Start with research: Construction I
Start with research: Construction II
Start with research: Efficient Farming I
Start with research: Efficient Farming II
Start with research: Efficient Farming III
Start with research: Efficient Farming IV
Start with research: Medical I
Start with research: Medical II
Start with research: Stacking I
Start with research: Stacking II
Start with research: Stacking III
Start with research: Stacking IV
Start with research: Stacking (repeatable)
Start with research: Productivity I
Start with research: Productivity II
Start with research: Productivity III
Start with research: Productivity IV
Start with research: Productivity (repeatable)
Start with research: Mending
Start with research: Scalable solar roofs
Start with research: Thick stone roof removal
Start with research: Thick stone roofs
Start with research: Synthread
Start with research: Hyperweave
Start with research: Op Floors
Start with research: Infinite Storage
Start with research: Moisture pump
Start with research: Advanced moisture pump
Start with research: Efficent batteries
Start with research: Hyper batteries
Start with research: Ultra batteries
The stat "comfort" will be universally multiplied by 500%.
The stat "rest effectiveness" will be universally multiplied by 500%.
The stat "work speed factor" will be universally multiplied by 500%.
The stat "entertainment strength factor" will be universally multiplied by 200%.
The stat "surgery success chance factor" will be universally multiplied by 500%.
The stat "shooting accuracy" will be universally multiplied by 500%.
The stat "aiming time" will be universally multiplied by 500%.
The stat "move speed" will be universally multiplied by 500%.
The stat "global learning factor" will be universally multiplied by 500%.
The stat "Minimum comfortable temperature" will be universally multiplied by 500%.
The stat "Maximum comfortable temperature" will be universally multiplied by 500%.
The stat "tame animal chance" will be universally multiplied by 250%.
The stat "train animal chance" will be universally multiplied by 250%.
The stat "global work speed" will be universally multiplied by 750%.
The stat "mining speed" will be universally multiplied by 200%.
The stat "mining yield" will be universally multiplied by 1000%.
The stat "research speed" will be universally multiplied by 500%.
The stat "plant work speed" will be universally multiplied by 500%.
The stat "plant harvest yield" will be universally multiplied by 500%.
The stat "construction speed" will be universally multiplied by 500%.
The stat "construct success chance" will be universally multiplied by 500%.
The stat "medical tend speed" will be universally multiplied by 500%.
The stat "medical tend quality" will be universally multiplied by 500%.
The stat "medical operation speed" will be universally multiplied by 500%.
The stat "medical surgery success chance" will be universally multiplied by 500%.
The stat "food poison chance" will be universally multiplied by 1%.
The stat "mental break threshold" will be universally multiplied by 1%.
The stat "current room impressiveness" will be universally multiplied by 500%.
The stat "carrying capacity" will be universally multiplied by 1000%.
The stat "storage capacity" will be universally multiplied by 1000%.
Incident created:
-Resource pod crash
-Self-tame
-Farm animals wander in
-Refugee pod crash
-Herd migration
-Ship chunk drop
-Trader caravan arrival
-Visitor group
-Traveler group
-Incapacitated refugee opportunity
-Prisoner rescue opportunity
-Peace talks opportunity
-Election
-Wanderer join
Incident(s) disabled:
-Ambush
-Manhunter ambush
-Flu
-Plague
-Malaria
-Sleeping sickness
-Fibrous mechanites
-Sensory mechanites
-Gut worms
-Muscle parasites
-Chased refugee
-Ransom demand
-Meteorite impact
-Psychic drone
-Toxic fallout
-Volcanic winter
-Heat wave
-Cold snap
-Aurora
-Flashstorm
-Tornado
-Short circuit
-Crop blight
-Alphabeavers
-Friendly raid
-Enemy raid
-Infestation
-Manhunter pack
-Ship part crash (psychic)
-Ship part crash (poison)
-Mass animal insanity
-Single animal insanity
-Eclipse
-Solar flare
-Bandit camp opportunity
-Item stash opportunity
-Dysentery
-Cholera
-Spiritwolf hunt
-Earthquake
-Wildfire
-Lava Eruption!
Start with:
-Hyperweave bedroll x15
-Bandage Kit x50
-Canned meal x150
-Cloth x2000
-Component x3500
-Gold x10000
-Herbal medicine x250
-Hyper battery x20
-Jade x2000
-Wooden Latrine x3
-Medicine x750
-Wooden Medicine Cabinet x5
-Packaged survival meal x500
-Pump shotgun x10
-Bolt-action rifle x10
-Wooden recurve bow x5
-Hyperweave Deployable Tent (Big) x5
-Salt x500
-Silver x25000
-Steel x25000
-Granite blocks x2000
-Ironwood x2000
-Mixed lumber x15000
-Plasteel x10000
-Uranium x5000
-Slate blocks x2000
-Marble blocks x2500
-Kibble x500
-Steel knife x5
-Cow x2
-Sheep x2
-Chicken x2
-Husky x4
Map is scattered with:
-Ship chunk x25
-Glowstone cluster x600
-Unobtainium x1000