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Easy Start

8 people, basic farm animals, tons of gear to make it easy sandbox type play. Most incidents disabled. Start with majority of research, and stats multiplied. Your faction will be a New Arrivals. Start with 8 people, chosen from 10. Your people will be between 22 and 26 years old. All characters have a 100% chance to start with trait: Optimist All characters have a 100% chance to start with trait: Open-minded All characters have a 100% chance to start with trait: Jogger All characters have a 40% chance to start with trait: Green thumb All characters have a 20% chance to start with trait: Night owl Start with research: Recurve bow Start with research: Pemmican Start with research: Passive cooler Start with research: Devilstrand Start with research: Brewing Start with research: Bedrolls Start with research: Carpet making Start with research: Smithing Start with research: Drug production Start with research: Long blades Start with research: Greatbows Start with research: Refining Start with research: Autodoors Start with research: Hydroponics Start with research: Packaged survival meal Start with research: Tube television Start with research: Firefoam Start with research: Geothermal power Start with research: Hospital bed Start with research: Medicine production Start with research: Multi-analyzer Start with research: Vitals monitor Start with research: Sewage Treatment Start with research: Tempera paint Start with research: Agriculture I Start with research: Agriculture II Start with research: Agriculture III Start with research: Wild biome plants Start with research: Farming Start with research: Terraforming Start with research: Flowers and Trees Start with research: Unobtainium Power Start with research: Super Soil Start with research: Mega Soil Start with research: Hyper Soil Start with research: Advanced multi-analyzer Start with research: Neutroaleaf Refining Start with research: Item Repair Start with research: Efficient Batterys Start with research: Strong Batterys Start with research: Terraforming Start with research: Animals I Start with research: Animals II Start with research: Construction I Start with research: Construction II Start with research: Efficient Farming I Start with research: Efficient Farming II Start with research: Efficient Farming III Start with research: Efficient Farming IV Start with research: Medical I Start with research: Medical II Start with research: Stacking I Start with research: Stacking II Start with research: Stacking III Start with research: Stacking IV Start with research: Stacking (repeatable) Start with research: Productivity I Start with research: Productivity II Start with research: Productivity III Start with research: Productivity IV Start with research: Productivity (repeatable) Start with research: Mending Start with research: Scalable solar roofs Start with research: Thick stone roof removal Start with research: Thick stone roofs Start with research: Synthread Start with research: Hyperweave Start with research: Op Floors Start with research: Infinite Storage Start with research: Moisture pump Start with research: Advanced moisture pump Start with research: Efficent batteries Start with research: Hyper batteries Start with research: Ultra batteries The stat "comfort" will be universally multiplied by 500%. The stat "rest effectiveness" will be universally multiplied by 500%. The stat "work speed factor" will be universally multiplied by 500%. The stat "entertainment strength factor" will be universally multiplied by 200%. The stat "surgery success chance factor" will be universally multiplied by 500%. The stat "shooting accuracy" will be universally multiplied by 500%. The stat "aiming time" will be universally multiplied by 500%. The stat "move speed" will be universally multiplied by 500%. The stat "global learning factor" will be universally multiplied by 500%. The stat "Minimum comfortable temperature" will be universally multiplied by 500%. The stat "Maximum comfortable temperature" will be universally multiplied by 500%. The stat "tame animal chance" will be universally multiplied by 250%. The stat "train animal chance" will be universally multiplied by 250%. The stat "global work speed" will be universally multiplied by 750%. The stat "mining speed" will be universally multiplied by 200%. The stat "mining yield" will be universally multiplied by 1000%. The stat "research speed" will be universally multiplied by 500%. The stat "plant work speed" will be universally multiplied by 500%. The stat "plant harvest yield" will be universally multiplied by 500%. The stat "construction speed" will be universally multiplied by 500%. The stat "construct success chance" will be universally multiplied by 500%. The stat "medical tend speed" will be universally multiplied by 500%. The stat "medical tend quality" will be universally multiplied by 500%. The stat "medical operation speed" will be universally multiplied by 500%. The stat "medical surgery success chance" will be universally multiplied by 500%. The stat "food poison chance" will be universally multiplied by 1%. The stat "mental break threshold" will be universally multiplied by 1%. The stat "current room impressiveness" will be universally multiplied by 500%. The stat "carrying capacity" will be universally multiplied by 1000%. The stat "storage capacity" will be universally multiplied by 1000%. Incident created: -Resource pod crash -Self-tame -Farm animals wander in -Refugee pod crash -Herd migration -Ship chunk drop -Trader caravan arrival -Visitor group -Traveler group -Incapacitated refugee opportunity -Prisoner rescue opportunity -Peace talks opportunity -Election -Wanderer join Incident(s) disabled: -Ambush -Manhunter ambush -Flu -Plague -Malaria -Sleeping sickness -Fibrous mechanites -Sensory mechanites -Gut worms -Muscle parasites -Chased refugee -Ransom demand -Meteorite impact -Psychic drone -Toxic fallout -Volcanic winter -Heat wave -Cold snap -Aurora -Flashstorm -Tornado -Short circuit -Crop blight -Alphabeavers -Friendly raid -Enemy raid -Infestation -Manhunter pack -Ship part crash (psychic) -Ship part crash (poison) -Mass animal insanity -Single animal insanity -Eclipse -Solar flare -Bandit camp opportunity -Item stash opportunity -Dysentery -Cholera -Spiritwolf hunt -Earthquake -Wildfire -Lava Eruption! Start with: -Hyperweave bedroll x15 -Bandage Kit x50 -Canned meal x150 -Cloth x2000 -Component x3500 -Gold x10000 -Herbal medicine x250 -Hyper battery x20 -Jade x2000 -Wooden Latrine x3 -Medicine x750 -Wooden Medicine Cabinet x5 -Packaged survival meal x500 -Pump shotgun x10 -Bolt-action rifle x10 -Wooden recurve bow x5 -Hyperweave Deployable Tent (Big) x5 -Salt x500 -Silver x25000 -Steel x25000 -Granite blocks x2000 -Ironwood x2000 -Mixed lumber x15000 -Plasteel x10000 -Uranium x5000 -Slate blocks x2000 -Marble blocks x2500 -Kibble x500 -Steel knife x5 -Cow x2 -Sheep x2 -Chicken x2 -Husky x4 Map is scattered with: -Ship chunk x25 -Glowstone cluster x600 -Unobtainium x1000