RimDwarf-Fortress [b18 modded]
This is a Dwarf Fortress influenced scenario, with slight themes of A Song of Ice and Fire, due to the extended climate cycles for the planet.
Consolidated Traits mod is needed: http://steamcommunity.com/sharedfiles/filedetails/?id=1199778763
Medieval Times mod is needed: http://steamcommunity.com/sharedfiles/filedetails/?id=732569232
Starship Troopers Arachnids mod is needed: http://steamcommunity.com/sharedfiles/filedetails/?id=928992405
More trait slots mod is needed: http://steamcommunity.com/sharedfiles/filedetails/?id=1199777454
Your faction will be a New Arrivals.
Start with 7 people, chosen from 10.
Your people will be between 30 and 45 years old.
Arrive in drop pods.
All characters have a 100% chance to start with trait: Rockhound (Pawns with this trait excel at mining and stonecutting, but are a bit slow at other tasks. )
All characters have a 62% chance to start with trait: Xenophobe
All characters have a 15% chance to start with trait: Bloodlust
All characters have a 40% chance to start with trait: Brawler
All characters have a 100% chance to start with alcohol addiction
Incident(s) disabled:
-Arachnid infestation
-Infestation
Permanent game condition(s):
-Climate cycle: A multi-year climate cycle due to an elliptical orbit.
Start with:
-Cat x2
-Crossbow x4
-Warhammer x5
-Component x20
-Silver x450
-Steel x500
-Medicine x50
-Wine x100
-Wood x250
-Packaged survival meal x50