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RimDwarf-Fortress [b18 modded]

This is a Dwarf Fortress influenced scenario, with slight themes of A Song of Ice and Fire, due to the extended climate cycles for the planet. Consolidated Traits mod is needed: http://steamcommunity.com/sharedfiles/filedetails/?id=1199778763 Medieval Times mod is needed: http://steamcommunity.com/sharedfiles/filedetails/?id=732569232 Starship Troopers Arachnids mod is needed: http://steamcommunity.com/sharedfiles/filedetails/?id=928992405 More trait slots mod is needed: http://steamcommunity.com/sharedfiles/filedetails/?id=1199777454 Your faction will be a New Arrivals. Start with 7 people, chosen from 10. Your people will be between 30 and 45 years old. Arrive in drop pods. All characters have a 100% chance to start with trait: Rockhound (Pawns with this trait excel at mining and stonecutting, but are a bit slow at other tasks. ) All characters have a 62% chance to start with trait: Xenophobe All characters have a 15% chance to start with trait: Bloodlust All characters have a 40% chance to start with trait: Brawler All characters have a 100% chance to start with alcohol addiction Incident(s) disabled: -Arachnid infestation -Infestation Permanent game condition(s): -Climate cycle: A multi-year climate cycle due to an elliptical orbit. Start with: -Cat x2 -Crossbow x4 -Warhammer x5 -Component x20 -Silver x450 -Steel x500 -Medicine x50 -Wine x100 -Wood x250 -Packaged survival meal x50