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Dwarven Rimworld

Due to an unexpected error by unproven Goblin/Gnome technology, seven intrepid dwarves have to establish a new fortress on a unknown Rimworld. Be warned, Dwarves are known heavy drinkers. All Dwarves know how to brew alcohol, as every Dwarf knows that the sole purpose of water is to create beer and whiskey (whisky). Your faction will be a New Arrivals. Start with 7 people, chosen from 8. Arrive in drop pods. Player starting characters have a 50% chance to start with cryptosleep sickness. All characters have a 100% chance to start with alcohol addiction. Start with research: Brewing Incident(s) disabled: -Infestation Start with: -Silver x800 -Packaged survival meal x95 -Medicine x30 -Component x30 -Bolt-action rifle -Revolver -Plasteel knife -Random pet x1 -Steel x450 -Wood x300 -Beer x99 Map is scattered with: -Ship chunk x3 -Steel x720 -Packaged survival meal x7