In a harsh world, your tribe is forced to wander in search of food and resources. Will you continue to wander as your ancestors have for generations? Or will you finally begin the path to civilization by investing in agriculture for the first time in your people's history?
Your faction will be a New Tribe.
Start with 4 people, chosen from 8.
25% chance of starting with "Ascetic" trait. (Love sleeping in dingy places and eating raw food)
50% chance of starting malnourished.
Spaceship based random events disabled.
Start with:
-Wood x150
-Pemmican x300
-Herbal medicine x20
-Wooden spear
-Jade knife
-Pila x2
-Dromedary x2 (For a Cold-Weather variation, change the dromedaries to Muffalo or Caribou)
Starting tech: Stonecutting
The idea of this scenario is to take advantage of the caravan mechanic to pack up your Dromedaries and move when you need to relocate. For best results start in a resource scarce biome. For example, attempt to trek across an extreme desert to a better home.
To do this: Go the Worldmap to set up the caravan with the entire tribe + everything you can bring. Once they are ready to go, start moving towards your destination. Click on your starting colony and press "Abandon". This will allow you to settle a new area. Once the resources dry up in that area (This could be as quickly as 1 day in some biomes such as extreme desert), pack up and repeat.