The five of you have crashlanded on a planet undiscovered by your faction before. You start setting up camp, hoping to survive long enough to escape this retched planet.
Your faction will be a New Arrivals.
Start with 5 people, chosen from 8.
Arrive in drop pods.
All characters have a 100% chance to start with trait: Ascetic
All characters have a 100% chance to start with trait: Psychopath
All characters have a 100% chance to start with trait: Cannibal
Player starting characters have a 50% chance to start with cryptosleep sickness.
Start with research: Hydroponics
Start with research: Geothermal power
Start with research: Gun turrets
The stat "tame animal chance" will be universally multiplied by 228%.
The stat "move speed" will be universally multiplied by 300%.
The stat "meat amount" will be universally multiplied by 75%.
The stat "research speed" will be universally multiplied by 300%.
The stat "mining speed" will be universally multiplied by 259%.
The stat "immunity gain speed factor" will be universally multiplied by 169%.
The stat "carrying capacity" will be universally multiplied by 163%.
The stat "work speed factor" will be universally multiplied by 400%.
Incident created:
-Wanderer join
-Ship chunk drop
-Resource pod crash
Start with:
-Silver x800
-Packaged survival meal x44
-Medicine x30
-Component x30
-Revolver x5
-Muffalo x2
-Steel x450
-Wood x300
Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x7
-Plasteel x487*
*This is meant to be used with either a robotics mod or a bionics mod. I've included the two I use, but you don't need them to run this scenario.
***This start is meant to be a relaxed start that beginner players can use to get used to the game. I recommend playing on Phoebe Chillax "some challenge" if you want to take it easy, but you're welcome to try harder difficulties.