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A Relaxed Start

The five of you have crashlanded on a planet undiscovered by your faction before. You start setting up camp, hoping to survive long enough to escape this retched planet. Your faction will be a New Arrivals. Start with 5 people, chosen from 8. Arrive in drop pods. All characters have a 100% chance to start with trait: Ascetic All characters have a 100% chance to start with trait: Psychopath All characters have a 100% chance to start with trait: Cannibal Player starting characters have a 50% chance to start with cryptosleep sickness. Start with research: Hydroponics Start with research: Geothermal power Start with research: Gun turrets The stat "tame animal chance" will be universally multiplied by 228%. The stat "move speed" will be universally multiplied by 300%. The stat "meat amount" will be universally multiplied by 75%. The stat "research speed" will be universally multiplied by 300%. The stat "mining speed" will be universally multiplied by 259%. The stat "immunity gain speed factor" will be universally multiplied by 169%. The stat "carrying capacity" will be universally multiplied by 163%. The stat "work speed factor" will be universally multiplied by 400%. Incident created: -Wanderer join -Ship chunk drop -Resource pod crash Start with: -Silver x800 -Packaged survival meal x44 -Medicine x30 -Component x30 -Revolver x5 -Muffalo x2 -Steel x450 -Wood x300 Map is scattered with: -Ship chunk x3 -Steel x720 -Packaged survival meal x7 -Plasteel x487* *This is meant to be used with either a robotics mod or a bionics mod. I've included the two I use, but you don't need them to run this scenario. ***This start is meant to be a relaxed start that beginner players can use to get used to the game. I recommend playing on Phoebe Chillax "some challenge" if you want to take it easy, but you're welcome to try harder difficulties.