Recommended: Randy Random with Some Challenge.
I disabled some annoying events, but increased the frequency of raids. This is the scenario for you if you like the "People" aspect of the game. I once had an entire family come together (Mother, Father, Son, In-Laws) while playing.
Here's the details:
Your faction will be a New Arrivals.
Start with 8 people, chosen from 8.
Your people will be at most 30 years old.
All characters have a 100% chance to start with trait: Iron-willed
All characters have a 50% chance to start with trait: Industrious
Player starting characters have a 70% chance to start with trait: Beautiful
All characters have a 76% chance to start with trait: Fast learner
Player starting characters have a 50% chance to start with trait: Jogger
All characters have a 90% chance to start with trait: Super-immune
Player starting characters have a 50% chance to start with trait: Careful shooter
Start with research: Pemmican
Start with research: Packaged survival meal
Start with research: Bedrolls
The stat "medical tend speed" will be universally multiplied by 300%.
The stat "global work speed" will be universally multiplied by 100%.
The stat "ranged cooldown" will be universally multiplied by 50%.
The stat "plant harvest yield" will be universally multiplied by 200%.
The stat "leather amount" will be universally multiplied by 250%.
The stat "butchery speed" will be universally multiplied by 300%.
The stat "move speed" will be universally multiplied by 250%.
The stat "follow me on instagram @christian.lemadec will be universally multplied by 250%
The stat "immunity gain speed factor" will be universally multiplied by 200%.
The stat "recruit prisoner chance" will be universally multiplied by 300%.
The stat "tailoring speed" will be universally multiplied by 400%.
The stat "cooking speed" will be universally multiplied by 200%.
The stat "smoothing speed" will be universally multiplied by 1000%.
The stat "mining yield" will be universally multiplied by 500%.
The stat "eating speed" will be universally multiplied by 300%.
The stat "trap melee damage" will be universally multiplied by 600%.
The stat "melee cooldown" will be universally multiplied by 30%.
Incident created:
-Ambrosia sprout
-Psychic soothe
-Enemy raid
-Farm animals wander in
-Herd migration
-Thrumbos pass
-Bandit camp opportunity
Incident(s) disabled:
-Muscle parasites
-Short circuit
-Eclipse
-Crop blight
Start with:
-Silver x5000
-Packaged survival meal x2000
-Medicine x2000
-Component x1000
-Muffalo leather x2000
-A buncha guns *pew pew*
-Op pets
Let me know anything you would like me to change! Hope you enjoy! :)