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House Party

Recommended: Randy Random with Some Challenge. I disabled some annoying events, but increased the frequency of raids. This is the scenario for you if you like the "People" aspect of the game. I once had an entire family come together (Mother, Father, Son, In-Laws) while playing. Here's the details: Your faction will be a New Arrivals. Start with 8 people, chosen from 8. Your people will be at most 30 years old. All characters have a 100% chance to start with trait: Iron-willed All characters have a 50% chance to start with trait: Industrious Player starting characters have a 70% chance to start with trait: Beautiful All characters have a 76% chance to start with trait: Fast learner Player starting characters have a 50% chance to start with trait: Jogger All characters have a 90% chance to start with trait: Super-immune Player starting characters have a 50% chance to start with trait: Careful shooter Start with research: Pemmican Start with research: Packaged survival meal Start with research: Bedrolls The stat "medical tend speed" will be universally multiplied by 300%. The stat "global work speed" will be universally multiplied by 100%. The stat "ranged cooldown" will be universally multiplied by 50%. The stat "plant harvest yield" will be universally multiplied by 200%. The stat "leather amount" will be universally multiplied by 250%. The stat "butchery speed" will be universally multiplied by 300%. The stat "move speed" will be universally multiplied by 250%. The stat "follow me on instagram @christian.lemadec will be universally multplied by 250% The stat "immunity gain speed factor" will be universally multiplied by 200%. The stat "recruit prisoner chance" will be universally multiplied by 300%. The stat "tailoring speed" will be universally multiplied by 400%. The stat "cooking speed" will be universally multiplied by 200%. The stat "smoothing speed" will be universally multiplied by 1000%. The stat "mining yield" will be universally multiplied by 500%. The stat "eating speed" will be universally multiplied by 300%. The stat "trap melee damage" will be universally multiplied by 600%. The stat "melee cooldown" will be universally multiplied by 30%. Incident created: -Ambrosia sprout -Psychic soothe -Enemy raid -Farm animals wander in -Herd migration -Thrumbos pass -Bandit camp opportunity Incident(s) disabled: -Muscle parasites -Short circuit -Eclipse -Crop blight Start with: -Silver x5000 -Packaged survival meal x2000 -Medicine x2000 -Component x1000 -Muffalo leather x2000 -A buncha guns *pew pew* -Op pets Let me know anything you would like me to change! Hope you enjoy! :)