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Skin Pack V2

The three of you have taken the raider's researchings but your research level will stay at neolitihic. Your three person tribe couldn't drive the ship properly and so you crash land on a distant planet. The past difficulties have affected your colonist's appetites and anyone who may want to join will need to also be a cannibal and thus part of the Skin Pack. This scenario should be a little harder than the normal crash landed start because you start and stay with neolithic research. You have a huge advantage with some research already done but you have no silver, only some jade. You research even more slowly than a normal tribe because yours is kind of feral, but this also has other effects on your tribesmen too such as increased immunity gain factor. Remember to skin the raiders or traders that come to your territory and craft cowboy hats and clothes from their human leather for the mood buff. Your faction will be a New Tribe. Start with 4 people, chosen from 10. Your people will be at most 70 years old. Arrive in drop pods. Non-player characters have a 53% chance to start with trait: Cannibal Player starting characters have a 50% chance to start with trait: Fast learner Player starting characters have a 100% chance to start with trait: Cannibal Player starting characters have a 22% chance to start with trait: Brawler Player starting characters have a 33% chance to start with trait: Trigger-happy Player starting characters have a 25% chance to start with trait: Jogger Player starting characters have a 25% chance to start with trait: Industrious Player starting characters have a 30% chance to start with trait: Bloodlust Player starting characters have a 22% chance to start with trait: Nimble Start with research: Complex clothing Start with research: Beds Start with research: Batteries Start with research: Colored lights Start with research: Electricity Start with research: Microelectronics basics Start with research: Stonecutting Start with research: Air conditioning The stat "research speed" will be universally multiplied by 80%. The stat "butchery speed" will be universally multiplied by 150%. The stat "eating speed" will be universally multiplied by 125%. The stat "immunity gain speed" will be universally multiplied by 115%. Incident created: -Tornado on Day 2 -Meteorite impact on Day 1 Start with: -Jade x185 -Human meat x120 -Herbal medicine x31 -Jade club -Autopistol -Bolt-action rifle -Human leather x135 -Human leather animal bed x2 -Random pet x2 -Component x37 -Packaged survival meal x32 -Smokeleaf joint x5 -Wood x750 Map is scattered with: -Ship chunk x5 It's worth noting that I play with Rainbeau's More Trait Slots since they are all cannabalistic to save a trait slot.