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Prosthetic Didgets

[b]Ever try to go toe-to-toe with a scyther, only to end up going stub-to-stub? Confused on why you have to replace an entire [i]arm[/i] just to solve the problem of a missing thumb? Well boy howdy, I have the mod for you![/b] Prosthetic fingers & toes, the solution to a few missing didgets. Now craftable at your nearest machining bench for only a mere 10 steel and 1 component! Credits to Arkamedes on the RW Discord for the preview image. [strike](bionic fingers coming soon™)[/strike] Non-steam: https://www.dropbox.com/s/dt7qdef8xtnmvzm/Prosthetic%20Didgets%20V3.zip?dl=0 [b]Patch Notes[/b]: [b]Update 0-[/b] -Initial Release [b]Update 1-[/b] -Fixed a problem where the mod would fart out errors on boot-up. Should not do that anymore. [b]Update 2-[/b] -Bionic fingers! -[i]-Craftable for only 10 plasteel and 2 components + their prosthetic equivelant.[/i] -[i]-Only 110% efficent, this may be changed later.[/i] -Added colors to the hediffs, very pretty. -Bug-fixing! -[i]-Everything should be properly craftable now.[/i] -[i]-Changed base titles, this *should* mean the mod plays nicer with other mods now. Probably does nothing.[/i] [b]Update 3-[/b] -Balancing! -[i]-Increased market value of bionic prosthetics.[/i] -[i]-Bionic fingers now have an efficiency of 100%, but give +0.4 manipulation. This means that a full hand should give about +20% manipulation.[/i] -[i]-Bionic toes now have an efficiency of 100%, but give +0.4 movement speed. This means that a full foot should give about +20% movement speed.[/i] -Misc Updates -[i]-About file now displays version number.