Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

[b18] Emergency Heal (He's not dead, Jim)

Your friend is dying. What do you want? Medicine? NO, you want a MIRACLE! This mod add a miracle! A build that can be actived to improve temporally treatments. [h1]General[/h1] • The "Medical NanoBots Popper" is a item that can be manually triggered by colonists. • When actived, this improves the treatment of nearby beds (include sleeping spots). • BE CAREFUL! It's have a very limited lifespan. • There's a quest reward version of this item. Don't expire but has less buffs. [h1]Stats[/h1] • Improves the immunity gain speed (400%) • Improves the medical tend (75%) • Surgeries always successful (100%) • Expires in [b]6 hours[/b] after triggered [h1]Costs[/h1] • 125 silver • 5 component • 2 glitterworld medicine • 2000w (power) • "Microelectronics Basics" researched [h1]Compatibilities[/h1] • Compatible with other mods (include new beds) and existent saves. • If you're using other mod that add facilities to beds, put Emergency Heal BELOW him. • "[i]Notify_NewLink was called but...[/i]" appears rarely in debug log. Don't panic, it's not a error. [h1]Changelog[/h1] • [b]Small changes[/b] 02/18 [b]---[/b] [i]Performance improvements and little changes in graphics[/i] • [b]Big changes[/b] 02/16 [b]---[/b] [i]Better textures/effects and a quest reward version; Big nerf on buffs and increased cost[/i] [b]---[/b] [i]Now the facility link emerge from nanobots around the building (not from building)[/i] [b]---[/b] [i]Add a power requirement: 2000w to spawn nanobots[/i] [b]---[/b] [i]One bed can't receive buff of more than 1 popper at same time (except normal+reward)[/i]