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Medieval Refugees

As your old Lord died he left behind a shattered kingdom. His sons fought many bloody battles over the once united land and the civil war eventually resulted in 5 separated countries in a fragile peace. Your group was part of the largest of the countries, but after the tyranny of your ruler became too much to handle you decided to start a rebellion. Your rebellion attracts many supporters, until eventuially the king himself hears of it. As the king formally declares you enemies of the state you decide to abandon the plans of rebellion and instead try to create your own faction and hopefully one day reclaim the old kingdom. With the city guards breathing down your necks you escape the city and push through the forest towards the future. You know that the journey ahead will be anything but easy, but with the spirit of revolutionaries you still make the gamble, and thus the story of your new kingdom can begin. Your faction will be a New Tribe. Start with 10 people, chosen from 10. Your people will be at most 38 years old. All characters have a 33% chance to start with trait: Psychically dull Player starting characters have a 66% chance to start with trait: Psychopath Player starting characters have a 33% chance to start with trait: Chemical fascination Start with research: (Medieval) Advanced Smithing Systems Start with research: (Medieval) Food Storage Systems Start with research: (Medieval) Improved Defensive Systems Start with research: Neolithic Blueprint Start with research: Medieval beds Start with research: Stonecutting Start with research: Smithing Start with research: Complex clothing The stat "work speed factor" will be universally multiplied by 125%. The stat "immunity gain speed factor" will be universally multiplied by 125%. The stat "carrying capacity" will be universally multiplied by 125%. The stat "construction speed" will be universally multiplied by 150%. Incident(s) disabled: -Short circuit -Caravan request Start with: -Silver x1000 -Packaged survival meal x150 -Herbal medicine x100 -Component x100 -Steel x500 -Wood x1000 -One-Handed Mace (Nan) x2 -One-Handed Crossbow (Nan) -Medieval Long Sword x2 -Medieval Long Sword (Nan) -Greatbow x2 -Crossbow (Nan) Map is scattered with: -Steel x500 This is a scenario that I originally made for myself but decided to publish since I quite like it, hence the somewhat strange changes. If there is anything that you think could be changed to make the scenario better, then please tell me. I also highly recommend getting the mod "EdB Prepare Carefully" so that you can edit your pawns backstories to ones that suit the scenario.

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Логотип мода

Medieval Times

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