You and your unit awaken from your cryptosleep in a daze, and can barely understand the computer's alerts. You soon realize the ship is about to break in half, and desperately stumble towards the escape pods. This sector was half a light year away from the preset desination, and worse, it's abandoned by the Terran-Eursian Alliance (TEA), and it's swarming with pirates. Preparing for impact, the crew slowly comes to terms with the situation at hand.
Your faction will be a New Arrivals.
Start with 8 people.
Your people will be between 24 and 38 years old.
Arrive in drop pods.
Player starting characters have a 50% chance to start with trait: Careful shooter
Player starting characters have a 15% chance to start with trait: Volatile
Player starting characters have a 40% chance to start with trait: Jogger
Player starting characters have a 30% chance to start with trait: Sanguine
Player starting characters have a 60% chance to start with trait: Hard worker
Player starting characters have a 70% chance to start with cryptosleep sickness.
Start with research: Smithing
Start with research: Gun turrets
Start with research: Machining
Start with research: Autodoors
Start with research: Mortars
Start with research: Geothermal power
Start with research: Microelectronics basics
The stat "move speed" will be universally multiplied by 125%.
The stat "immunity gain speed" will be universally multiplied by 110%.
The stat "surgery success chance" will be universally multiplied by 110%.
Incident created:
-Resource pod crash
-Enemy raid
Incident(s) disabled:
-Volcanic winter
Start with:
-Sniper rifle
-Machine pistol
-Charge rifle x4
-Minigun
-LMG
-Kevlar helmet x8
-Armor vest x8
-Glitterworld medicine x16
-Medicine x48
-Component x100
-Packaged survival meal x100
-Husky x2
-Steel x1500
-Wood x1000