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The Wanderers

You are a group of wanderers now, without a place to go in the world. Will you choose to settle somewhere new or burn everything in your way to the ground. It's up to you... Your faction will be a New Arrivals. Start with 5 people. Player starting characters have a 60% chance to start with trait: Psychopath Player starting characters have a 90% chance to have their mood set between 0% and 53%. Incident created: -Ambush -Caravan meeting -Journey offer Start with: -Silver x800 -Packaged survival meal x75 -Glitterworld medicine x50 -Muffalo wool x200 -Muffalo x8