You are a group of wanderers now, without a place to go in the world. Will you choose to settle somewhere new or burn everything in your way to the ground. It's up to you...
Your faction will be a New Arrivals.
Start with 5 people.
Player starting characters have a 60% chance to start with trait: Psychopath
Player starting characters have a 90% chance to have their mood set between 0% and 53%.
Incident created:
-Ambush
-Caravan meeting
-Journey offer
Start with:
-Silver x800
-Packaged survival meal x75
-Glitterworld medicine x50
-Muffalo wool x200
-Muffalo x8