As you land on the new planet that is to be your home, you take a look around and see that there is much to offer towards a large civilisation.
Your faction will be a New Arrivals.
Start with 6 people.
Your people will be at most 52 years old.
All characters have a 75% chance to start with trait: Hard worker
Player starting characters have a 50% chance to start with trait: Optimist
Non-player characters have a 35% chance to start with trait: Fast walker
Non-player characters have a 45% chance to start with trait: Green thumb
Start with research: Gun turrets
Start with research: Geothermal power
Start with research: Autodoors
Start with research: Hydroponics
The stat "trade price improvement" will be universally multiplied by 150%.
The stat "social chat impact" will be universally multiplied by 150%.
The stat "construction speed" will be universally multiplied by 250%.
The stat "global work speed" will be universally multiplied by 250%.
The stat "global learning factor" will be universally multiplied by 150%.
The stat "carrying capacity" will be universally multiplied by 150%.
Incident created:
-Traveler group
-Trader caravan arrival
-Orbital trader arrival
Start with:
-Silver x7500
-Steel x5000
-Gold x1000
-Plasteel x500
-Packaged survival meal x250
-Alphabeaver meat x250
-Rice x250
-Glitterworld medicine x150
-Kevlar helmet x8
-Armor vest x8
-Golden spear x6
-Machine pistol x6
-Hyperweave parka x4
-Wood x500
-Jade x250
-Component x100
-Ship chunk x10
-Thrumbo x3