The confines of this rich and small planet will have plenty of uses.
Play any storyteller (preferably Randy Random) on small planet difficulty rough for standard play.
Your faction will be a New Arrivals.
Start with 2 people.
Your people will be at most 45 years old.
All characters have a 40% chance to start with trait: Hard worker
All characters have a 40% chance to start with trait: Iron-willed
Non-player characters have a 50% chance to start with trait: Green thumb
Non-player characters have a 50% chance to start with trait: Optimist
Start with research: Gun turrets
Start with research: Pemmican
Start with research: Smithing
Start with research: Autodoors
Start with research: Electric smelting
Start with research: Microelectronics basics
Start with research: Gun turrets
Start with research: Geothermal power
Start with research: Hospital bed
The stat "global work speed" will be universally multiplied by 250%.
The stat "global learning factor" will be universally multiplied by 200%.
The stat "deterioration rate" will be universally multiplied by 50%.
The stat "construct fail chance" will be universally multiplied by 25%.
Incident created:
-Wanderer join
-Refugee pod crash
-Trader caravan arrival
Incident(s) disabled:
-Journey offer
-Self-tame
-Farm animals wander in
Start with:
-Silver x5000
-Gold x2000
-Fine meal x40
-Pemmican x200
-Glitterworld medicine x40
-Assault rifle x2
-Plasteel gladius x2
-Hyperweave parka x2
-Ship chunk x5
-Steel x1000
-Wood x500
-Marble blocks x300
-Plasteel x150
-Component x50
-Arctic fox x2
Map is scattered with:
-Ship chunk x5
-Component x25
-Packaged survival meal x50