Recently I saw a scenario pop up called "Freeplay", And I think it's a good concept, Could potentially be very enjoyable, But the maker of it missed out on a lot of stat multipliers, So I've designed my own version of it that's even more over powered :D
Enjoy!
Your faction will be a New Arrivals.
Start with 3 people.
Arrive in drop pods.
The stat "Shield max energy" will be universally multiplied by 10000%.
The stat "Shield recharge rate" will be universally multiplied by 10000%.
The stat "sell price multiplier" will be universally multiplied by 10000%.
The stat "medical potency" will be universally multiplied by 10000%.
The stat "rest effectiveness" will be universally multiplied by 10000%.
The stat "trap spring chance" will be universally multiplied by 10000%.
The stat "trap melee damage" will be universally multiplied by 10000%.
The stat "global learning factor" will be universally multiplied by 10000%.
The stat "eating speed" will be universally multiplied by 10000%.
The stat "medical tend quality offset" will be universally multiplied by 10000%.
The stat "carrying capacity" will be universally multiplied by 10000%.
The stat "recruit prisoner chance" will be universally multiplied by 10000%.
The stat "tame animal chance" will be universally multiplied by 10000%.
The stat "train animal chance" will be universally multiplied by 10000%.
The stat "trade price improvement" will be universally multiplied by 10000%.
The stat "mechanoid disassembly efficiency" will be universally multiplied by 10000%.
The stat "cooking speed" will be universally multiplied by 500%.
The stat "research speed" will be universally multiplied by 10000%.
Start with:
-Silver x10000
-Packaged survival meal x10000
-Glitterworld Medicine x10000
-Component x10000
-Assault rifle
-LMG
-Plasteel knife
-Warg x1
-Steel x10000
-Wood x10000
-Gold x1000
Map is scattered with:
-Ship chunk x3
-Steel x10000
-Packaged survival meal x10000