Some tweaks to make rimworld more difficult while attempting to keep it fair.
-Adds StoryTeller
-Adds Difficulty
-Lowers health of all creatures and mechanoids
-Increased hediff severity
-Increased mental break severity
I reccomend loading it last
I will be working on this mod more. If you have any suggestions please let me know.
If you find any bugs or something that something that doesn't seem right please let me know
A good place to report bugs is here http://steamcommunity.com/workshop/filedetails/discussion/932309870/1291817208485368788/
Forums: https://ludeon.com/forums/index.php?topic=32791.0
Github: https://github.com/minimurgle/DangerousRim/releases/tag/V1.3
ChangeLog V1.3
-Severly dropped difficulty raid scale so it's not rediculas
-Swapped raid point scale of immediate and staged attack
-Tweaked custom storyteller to be more random
-Added custom scenario.
-Added new raiders
ChangeLog V1.2
-Updated patching method to improve optimization
Changelog V1.1
-Tweaked Storyteller to have a higher pop cap
-Tweaked Difficulty to be less blobby on raids
-Increased health of some body parts
-Tweaked more mental states to add variety
-Tweaked diseases to add more variety in infections
-Tweaked some events to be less annoying and to add some more variety
-Tweaked raids to make them less stupid and more dangerous