5 people are fleeing from the Algazar conflict on Antinerian 2 light days away. They have found themselves on this Rimworld with no way to get anyfurther or retreat to where they came from. They are trapped, with no place to go. They realise that this is the plae where they will have to stay for now. Suffering from PTSD due to the war, they are wracked with nerves and frind working hard sometimes with a low mental break threshhold.
Though the road ahead may be treacherous and their journey full of danger, they still have hope and begin the construction of the new base.
Your faction will be a New Arrivals.
Start with 5 people.
Your people will be between 18 and 24 years old.
Player starting characters have a 100% chance to start with trait: Nervous
Start with research: Pemmican
Start with research: Gun turrets
Start with research: Machining
Start with research: Smithing
Start with research: Drug production
Start with research: Firefoam
Start with research: Electric smelting
The stat "global work speed" will be universally multiplied by 175%.
Permanent game condition(s):
-Climate cycle: A multi-year climate cycle due to an elliptical orbit.
Start with:
-Wood x200
-Packaged survival meal x75
Map is scattered with:
-Ship chunk x5