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A New Home

You and your party of hardy adventurers set out from your home settlement with a wealth of supplies on your hardy Muffalos, with your two faithful animal companions; all with the goal of becoming a booming hub of hospitality and commerice, hopeing to soon expand your influence to the areas that surround you Your faction will be a New Arrivals. Start with 6 people. Your people will be between 20 and 25 years old. Start with research: Hidden Power Conduits Start with research: Basic fuses Incident created: -Caravan meeting -Wanderer join Start with: -Packaged survival meal x60 -Medicine x50 -Component x100 -Bolt-action rifle x2 -Pistol -Plasteel knife -Muffalo x2 -Steel x1000 -Wood x500 -Random pet x2 Map is scattered with: -Wood x720 -Packaged survival meal x30 [please note, this is my first attempt at a setting. I'm not quite sure what mods this requires, but I'm sub'd to any of them it does.]