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More Vanilla Turrets

[b]Version: 1.8.5[/b] [b]Made for RimWorld A17[/b] This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. [b]IMPORTANT![/b] *Its highly recommended to avoid using new mods in your existing saves to avoid issues. *Seems to be uncompatiple with Combat Realism mod, be advised. New in 1.8.4/5 *Added research tabs for less cluttered research. *Fixed turret heads sometimes spawning in pirate camps as loot. New in 1.8.3 *Compatible with Alpha 17 *Shallow moat changed to mud moats New in 1.8.2 *Equipment racks can now store Power Cells New in 1.8.1 *Reduced cell price from 2 components to 1 New in 1.8.0 *Nerfed moats, they now slow down pawns less effectively. *Reduced Devastator cooldaown from 83 to 60 seconds. *Removed power requirement from Devastator. *Added ammo type for Devastator called power cell. *Added cell fabricator bench for Devastator ammo creation. *New logo =3 New in 1.7.8 *Fixed an oversight that allowed turrets to be built as soon as the materials are available, without any construction time. [b]Included turrets[/b] [h1]Gun complex[/h1] [IMG]http://img.photobucket.com/albums/v166/sod.x/Gun-Complex.png[/img] A perimeter mounted gun is designed to work regardless if you have power or not as long as somebody is manning it. Never explodes. [b]Stats:[/b] Tech Level = Industrial Range = max32 Health = 225 Cost = 180 steel, 100 stuff, 4 components Damage = Bullet - 13, Burst - Continuous, shot every 0.5 seconds Size = 3 by 1 cells Research prerequisites = Electricity Project cost = 1000 [b]===========================================================[/b] [h1]Rocket complex[/h1] [IMG]http://img.photobucket.com/albums/v166/sod.x/Rocket-Complex.png[/img] An older class of weapon that requires manual control and reload. Fortunately, with the help of decent optics and deadly weapon blast radius its presence is still dreaded on the front lines. Explodes in a radius of 3 when destroyed. Requires shells to reload. [b]Stats:[/b] Tech Level = Industrial Range = min3 max55 Health = 225 Cost = 180 steel, 100 stuff, 5 components Damage = RocketDamage - 40, Explosive radius - 2.5 CoolDown = 8.3 seconds Size = 3 by 1 cells Research prerequisites = Gun Complex, Mortars Project cost = 2000 [b]===========================================================[/b] [h1]Military grade turret[/h1] [img]http://img.photobucket.com/albums/v166/sod.x/military.png~original[/img] A more powerful variant of an automated turret. Longer dual barrels provide increased range, and greater burst. Has higher chance to explode in a radius of 4. [b]Stats:[/b] Tech Level = Industrial Range = 28 Health = 200 Cost = 150 steel, 120 metal stuff, 4 components Damage = BulletDamage - 11, Burst - 6 CoolDown = 7.3 seconds Power = 390 Size = 1 by 1 cells Research prerequisites = Gun Complex, Gun Turrets Project cost = 2000 [b]===========================================================[/b] [h1]Shredder turret[/h1] [img]http://img.photobucket.com/albums/v166/sod.x/shredder.png~original[/img] Shredder turret is designed for close range. It doesn't explodes when destroyed thus making it a perfect choice for indoor defense, the only downside is that it takes more space than an ordinary variant. [b]Stats:[/b] Tech Level = Industrial Range = 20 Health = 240 Cost = 225 steel, 180 metal stuff, 5 components Damage = BulletDamage - 21, Burst - 4 CoolDown = 5.3 seconds Power = 420 Size = 2 by 2 cells Research prerequisites = Military Turret Project cost = 3000 [b]===========================================================[/b] [h1]Precision turret[/h1] [img]http://img.photobucket.com/albums/v166/sod.x/PercisionTurret.png~original[/img] A highly calibrated gun turret. Advanced optics allows it to deliver a single but precise shot at fairly long distances. Explodes rarely in a radius of 2.5. [b]Stats:[/b] Tech Level = Industrial Range = 50 Health = 120 Cost = 225 steel, 180 metal stuff Damage = BulletDamage - 42 CoolDown = 3 seconds Power = 420 Size = 1 by 1 cells Research prerequisites = Shredder Turret, Charged Shot Project cost = 4000 [b]===========================================================[/b] [h1]Blast turret[/h1] [IMG]http://img.photobucket.com/albums/v166/sod.x/Blast-Turret.png[/img] Blast turret is designed for close range area damage, and it does so by launching a burst of 3 frag grenades. Explodes in a radius of 4.5 when destroyed. [b]Stats:[/b] Tech Level = Industrial Range = min5 max20 Health = 200 Cost = 250 steel, 200 stuff, 6 components Damage = grenade damage - 30, Burst - 3, explosive radius - 2, explosion delay - 50 CoolDown = 5.3 seconds Size = 2 by 2 cells Research prerequisites = Precision Turret Project cost = 5000 [b]===========================================================[/b] [h1]Vulcan cannon[/h1] [img]http://img.photobucket.com/albums/v166/sod.x/vulcan.png~original[/img] Fortified minigun tower that fires continuously, very durable but power hungry. Its tall and has long range, but due to that it can't aim under itself and can't be placed indoors. Explodes in a radius of 5.1 when destroyed. [b]Stats:[/b] Tech Level = Industrial Range = min6 max36 Health = 500 Cost = 500 steel, 600 stone stuff, 15 component Damage = BulletDamage - 6, Burst - Continuous, shot every 6 ticks (0.1 seconds) Power = 1000 Size = 3 by 3 cells Research prerequisites = Blast Turret, Multibarrel Weapons Project cost = 6000 [b]===========================================================[/b] [h1]Devastator mortar[/h1] [img]http://img.photobucket.com/albums/v166/sod.x/Devastator.png~original[/img] A magnetic catapult that launches plasma projectiles with greater velocity, accuracy, and much larger blast radius thanks to its burst of five shells. Needs cell fabricator to create ammunition. Watch out for a huge EMP explosion in a radius of 10 when destroyed. [b]Stats:[/b] Tech Level = Spacer Range = min20 max500 Health = 360 Cost = 750 steel, 400 metal stuff, 20 component Damage = ShellDamage - 30, Burst - 5, Explosive radius - 3.5 CoolDown = 60 seconds Size = 2 by 2 cells Research prerequisites = Mortars, Vulcan Cannon Project cost = 7000 Ammo = Power cell [b]===========================================================[/b] [h1]Cell fabricator[/h1] [img]http://img.photobucket.com/albums/v166/sod.x/CellFab.png~original[/img] A very power hungry station designed for assembling devastator power cells. [b]Stats:[/b] Health = 180 Cost = 100 plasteel, 100 gold, 10 component Cell cost = 1 component Power = 5000 Size =1 by 1 cells [b]===========================================================[/b] [h1]Mud moat[/h1]not a turret [img]http://img.photobucket.com/albums/v166/sod.x/Moat_1.png~original[/img] A light perimeter defense to slow down your enemy. Can be dug on diggable terrain, and could be removed with "remove floor" tool. [b]Stats:[/b] Cost = none Size = 1 by 1 cells (can be dragged) PathCost = 40 [b]===========================================================[/b] You can visit the mod discussion here > https://ludeon.com/forums/index.php?topic=9521.0 Feel free to support! [url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=TMVV75JML5CKJ][img]https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif[/img][/url]