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Glitterworld Colonizers (Objective based)

As space to live in was getting more scarce everyday the government of your world had decided to reduce populaton with strict birth guidelines and later on even the execution of billions. Disgusted by this brutality millions of civilians and deserters of the military turned against the government and a civil war broke out, soon outraging into nuclear annihaltion. With your home planet uninhabitable now, the survivors of this nuclear holocaust collected what was left of the human race on the ex-glitterworld and launched into space, looking for a new home. They send dozens of scouts to look out for inhabitable planets and prepare them for colonisation, with one of them being you and your team. Objectives: Have in stockpile: 2500x steel; 2500x plasteel; 10000x silver; 100x medicine; 1000x (any type) stone blocks; 2000x raw food All industrial level research complete No enemy factions (pirates don't count) 10 free bedrooms Working defense (no casulties on standard raid) Each production table Equipment in stock: 5x charge rifle; 5x plasteel longsword; 5x personal shield; 10 of: T-shirt, pants, jacket/parka/duster, tuque/cowboy hat (All items must have minimal quality 'normal' and >80% hitpoints) The start is a bit harder food and ressource wise but knife and survival rifle have been replaced. The ridiculous 'short circuit' event has been disabled. Your faction will be a New Arrivals. Start with 3 people. Your people will be between 20 and 25 years old. Player starting characters have a 33% chance to start with trait: Hard worker Start with: -Packaged survival meal x10 -Medicine x32 -Component x30 -Charge rifle -Pistol -Plasteel gladius -Steel x450 -Wood x50 Map is scattered with: -Ship chunk x5 -Steel x720 -Packaged survival meal x7