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Zoologists

A peaceful pharmaceutical conglomerate has sent some of their best and brightest workers to study the wildlife on a distant Rimworld. The company has implanted them with brain chips, forbidding them from killing the fauna for any reason other than self-defense. Likewise, their family pets have been left behind so as not to introduce exotic species into the ecosystem. Your faction will be a New Arrivals. Start with 3 people. All characters have a 20% chance to start with trait: Too smart Cannot hunt. Cannot tame animals. Incident(s) disabled: -Self-tame Can never build: -Butcher table -Animal bed -Animal sleeping box -Animal sleeping spot Start with: -Silver x800 -Packaged survival meal x120 -Medicine x30 -Component x30 -Survival rifle -Pistol -Plasteel knife -Steel x450 -Wood x300 Map is scattered with: -Steel x720

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