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TEA Infantry Crash

You and your unit awaken from your cryptosleep in a daze, and can barely understand the computer's alerts. You soon realize the ship is about to break in half, and desperately stumble towards the escape pods. This sector was half a light year away from the preset desination, and worse, it's abandoned by the Terran-Eursian Alliance (TEA), and it's swarming with pirates. Preparing for impact, the crew slowly comes to terms with the situation at hand. Your faction will be a New Arrivals. Start with 8 people. Your people will be between 24 and 38 years old. Arrive in drop pods. Player starting characters have a 50% chance to start with trait: Careful shooter Player starting characters have a 15% chance to start with trait: Volatile Player starting characters have a 40% chance to start with trait: Jogger Player starting characters have a 30% chance to start with trait: Sanguine Player starting characters have a 60% chance to start with trait: Hard worker Player starting characters have a 70% chance to start with cryptosleep sickness. Start with research: Smithing Start with research: Gun turrets Start with research: Machining Start with research: Autodoors Start with research: Mortars Start with research: Geothermal power Start with research: Microelectronics basics The stat "move speed" will be universally multiplied by 125%. The stat "immunity gain speed" will be universally multiplied by 110%. The stat "surgery success chance" will be universally multiplied by 110%. Incident created: -Resource pod crash -Enemy raid Incident(s) disabled: -Volcanic winter Start with: -Sniper rifle -Machine pistol -Charge rifle x4 -Minigun -LMG -Kevlar helmet x8 -Armor vest x8 -Glitterworld medicine x16 -Medicine x48 -Component x100 -Packaged survival meal x100 -Husky x2 -Steel x1500 -Wood x1000

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