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The Deadly Escape (Hard) (Survival as younger kids)

THIS IS A HARDER START. You will be tested as traits are lowered due to the starting 3 being children without life expierience *ATTENTION* If you use this for a video POST A LINK to this thread and shoutout the creator (Me) so people know this start. As a group of futuristic boyscouts travel the universe exploring the nature of life and how thing work, the ship they are on blows an engine. Slowly being pulled into the nearest worlds atmosphere the boys jump into nearby excape pods and release the hatch letting them free fall, heading straight at the ground. As they see other escape pods blow up in space due to the descent or by being hit by space ship chunks, they see the scoutmasters pod hit the mysterious planet, Flames errupt from crash and they assume the worst.This unknown world that they have landed on seems to be somewhat like other planets they have explored, but something about it is different. Something is off. YOU NEED THE CAMPING MOD! OR ELSE YOU WILL NOT SPAWN WITH TENTS (like a boyscout uses) AND YOU WILL CRASH Help these boys survive by capturing others and exploring the world (wanderer joins disabled bc no one trusts kids). They are young and dont have the best of traits, they havent lived life long and they dont want to give up now. *since they are kids they dont know much about constructing or planting, so failure chance is up *boy scouts are skilled *10% gay because of boyscouts lol *nervous because they are left alone *Hard worker becasue they are boyscouts *Kind because they are boyscouts Your faction will be a New Arrivals. Start with 3 people. Your people will be at most 19 years old. Player starting characters have a 90% chance to start with trait: Kind Player starting characters have a 50% chance to start with trait: Hard worker Player starting characters have a 10% chance to start with trait: Nervous Player starting characters have a 20% chance to start with trait: Green thumb Player starting characters have a 10% chance to start with trait: Gay Start with research: Smithing Start with research: Drug production The stat "immunity gain speed" will be universally multiplied by 50%. The stat "work speed factor" will be universally multiplied by 50%. The stat "construct fail chance" will be universally multiplied by 10%. The stat "harvest fail chance" will be universally multiplied by 20%. The stat "social chat impact" will be universally multiplied by 25%. Incident(s) disabled: -Wanderer join Start with: -Steel club -Glitterworld medicine x20 -Packaged survival meal x40 -Wooden spear -Short bow -Cloth Deployable Tent x3 (Needs mod!!!!!!!!) -Wood x400 -Steel x300 -Silver x400