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The Colonists

As you land on the new planet that is to be your home, you take a look around and see that there is much to offer towards a large civilisation. Your faction will be a New Arrivals. Start with 6 people. Your people will be at most 52 years old. All characters have a 75% chance to start with trait: Hard worker Player starting characters have a 50% chance to start with trait: Optimist Non-player characters have a 35% chance to start with trait: Fast walker Non-player characters have a 45% chance to start with trait: Green thumb Start with research: Gun turrets Start with research: Geothermal power Start with research: Autodoors Start with research: Hydroponics The stat "trade price improvement" will be universally multiplied by 150%. The stat "social chat impact" will be universally multiplied by 150%. The stat "construction speed" will be universally multiplied by 250%. The stat "global work speed" will be universally multiplied by 250%. The stat "global learning factor" will be universally multiplied by 150%. The stat "carrying capacity" will be universally multiplied by 150%. Incident created: -Traveler group -Trader caravan arrival -Orbital trader arrival Start with: -Silver x7500 -Steel x5000 -Gold x1000 -Plasteel x500 -Packaged survival meal x250 -Alphabeaver meat x250 -Rice x250 -Glitterworld medicine x150 -Kevlar helmet x8 -Armor vest x8 -Golden spear x6 -Machine pistol x6 -Hyperweave parka x4 -Wood x500 -Jade x250 -Component x100 -Ship chunk x10 -Thrumbo x3

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