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Small Fortune

The confines of this rich and small planet will have plenty of uses. Play any storyteller (preferably Randy Random) on small planet difficulty rough for standard play. Your faction will be a New Arrivals. Start with 2 people. Your people will be at most 45 years old. All characters have a 40% chance to start with trait: Hard worker All characters have a 40% chance to start with trait: Iron-willed Non-player characters have a 50% chance to start with trait: Green thumb Non-player characters have a 50% chance to start with trait: Optimist Start with research: Gun turrets Start with research: Pemmican Start with research: Smithing Start with research: Autodoors Start with research: Electric smelting Start with research: Microelectronics basics Start with research: Gun turrets Start with research: Geothermal power Start with research: Hospital bed The stat "global work speed" will be universally multiplied by 250%. The stat "global learning factor" will be universally multiplied by 200%. The stat "deterioration rate" will be universally multiplied by 50%. The stat "construct fail chance" will be universally multiplied by 25%. Incident created: -Wanderer join -Refugee pod crash -Trader caravan arrival Incident(s) disabled: -Journey offer -Self-tame -Farm animals wander in Start with: -Silver x5000 -Gold x2000 -Fine meal x40 -Pemmican x200 -Glitterworld medicine x40 -Assault rifle x2 -Plasteel gladius x2 -Hyperweave parka x2 -Ship chunk x5 -Steel x1000 -Wood x500 -Marble blocks x300 -Plasteel x150 -Component x50 -Arctic fox x2 Map is scattered with: -Ship chunk x5 -Component x25 -Packaged survival meal x50