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True Freeplay

Recently I saw a scenario pop up called "Freeplay", And I think it's a good concept, Could potentially be very enjoyable, But the maker of it missed out on a lot of stat multipliers, So I've designed my own version of it that's even more over powered :D Enjoy! Your faction will be a New Arrivals. Start with 3 people. Arrive in drop pods. The stat "Shield max energy" will be universally multiplied by 10000%. The stat "Shield recharge rate" will be universally multiplied by 10000%. The stat "sell price multiplier" will be universally multiplied by 10000%. The stat "medical potency" will be universally multiplied by 10000%. The stat "rest effectiveness" will be universally multiplied by 10000%. The stat "trap spring chance" will be universally multiplied by 10000%. The stat "trap melee damage" will be universally multiplied by 10000%. The stat "global learning factor" will be universally multiplied by 10000%. The stat "eating speed" will be universally multiplied by 10000%. The stat "medical tend quality offset" will be universally multiplied by 10000%. The stat "carrying capacity" will be universally multiplied by 10000%. The stat "recruit prisoner chance" will be universally multiplied by 10000%. The stat "tame animal chance" will be universally multiplied by 10000%. The stat "train animal chance" will be universally multiplied by 10000%. The stat "trade price improvement" will be universally multiplied by 10000%. The stat "mechanoid disassembly efficiency" will be universally multiplied by 10000%. The stat "cooking speed" will be universally multiplied by 500%. The stat "research speed" will be universally multiplied by 10000%. Start with: -Silver x10000 -Packaged survival meal x10000 -Glitterworld Medicine x10000 -Component x10000 -Assault rifle -LMG -Plasteel knife -Warg x1 -Steel x10000 -Wood x10000 -Gold x1000 Map is scattered with: -Ship chunk x3 -Steel x10000 -Packaged survival meal x10000